GBA AR Codes

Discussion in 'M3 Adapter' started by FritosOrLays, Jul 14, 2009.

Jul 14, 2009

GBA AR Codes by FritosOrLays at 10:54 PM (727 Views / 0 Likes) 2 replies

  1. FritosOrLays
    OP

    Newcomer FritosOrLays Newbie

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    So far, I've done fine with simple codes based on the instructions from here, the AR codes that have only two lines, most of them work out.

    But how would I go as to add this to a .cht file?

    cdb67a09
    c556bfee
    eee90112
    e5e05495

    Or further multiple lines for that matter?
     
  2. Joe88

    Member Joe88 [λ]

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  3. geminisama

    Member geminisama Metsu

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    I have the same question.

    I looked into a random .cht file from that list, and used the format.

    I put in 2 AR codes for FFTA2, and saved the file. Booted it up, and couldn't enable them. They were stuck on, "disable."

    Did I do something wrong, or does it not support AR? I saw this weird format in a list I looked at: 35408,9F,86,1

    Also, if I didn't do it wrong, and it does support AR, does the format need to be:
    XXXXX
    XXXXX
    or
    XXXXX XXXXX

    Edit: I saw the link the OP pasted, but I can't dl the ARCrypt, so can someone turn these 2 AR codes into a format for the .cht?

    Master Cheat
    EA995F78 808AC7FC
    15354346 20E97650

    NoLaws
    74A54696 E9ACD1CA
    FCE6740A 33EDE7F8
     

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