Looks like your just moving too slowly, different games use different sensitivity settings, personally I haven't seen any games that require super slow use of the gyroscope
Yeah, now i'm kinda inclined to think that it is different sensitivity settings in games just cause on zelda oot and face raiders rotating up and down works fairly well on contrary to luigi's mansion, but all of them have issues rotating sideways so there's that... The thing is, a gyro by nature shouldn't have these issues, unless it's not being polled very often or they are using a mix of the gyro and accelerometer, that would explain it i guess.
But i played a lot of luigi's mansion with 3dslink and i never noticed this, now as soon as i used the gyro with this new 3ds and gateway i immediately noticed the problem, that's why this is frustrating me so much...
hint hint I hope somebody makes a homebrew app that reads the accel and gyro sensor and outputs it as a graph like the app for the wiimote's accelerometer on the wii, then could really test it ^^
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