ymyn, can you make the codes for armor skills for mh4u like the one below?
The MH4U structure code (not D300... but real code, its conception) is really different from MHX/Gen, the MHX/Gen code is clearly better and, thanks to this, easier to edit.
A simple example is the pouch, in MHX there is a single instance of it, in MH4U there is one for the camp, one saved before a quest, another one in the quest, and some of those are dynamics adresses, making it harder to modify via GW code, the ARM assembly code (used by ymyn, btw) become the best option.
In a few words : the dev code structure do not allows the same freedom from one MH game to another :/












