Kingdom Hearts 358/2 Days
I just really don't get it, but I'll admit I only got a bit into the game before dropping it in favor of something more interesting. First of all, I never played the other games in the Kingdom Hearts series, so I have no idea what's going on. I have no idea who these characters are, and Square-enix did a horrible job of making the story interesting for people like me. The missions are repetitive and you can win most battles by closing your eyes and jamming A until everything's dead.
The biggest annoyance is that I don't even know if anything's advancing at all. I can see that I'm leveling up, but each of those panels means I'm taking another panel away for no noticeable increase in power. The only time your power really increases is when you get a new title and can buy new things from the store. The only problem with that is, I have no idea when that will happen so I'm feeling like all my tedious grind is going without a reward. I stopped playing this half way through because I couldn't justify wasting my time with a story I didn't care about and gameplay I didn't find interesting.
The Legend of Zelda: Spirit Tracks
I loved Phantom Hourglass, and I like Spirit Tracks too, except for two parts:
TRAINS. Why would anyone think this is anything but a step down from sailing? I'm confined to the tracks. The train moves so slowly. I would love to just set my course and go do something interesting for the five minutes it takes to get up there, but there are cows on the track or snowman that want to throw their heads at me. Tedious. Annoying. What happened to the horseback adventures from the ocarina of time where you got wherever you wanted within 60 seconds. Less once you started teleporting places. Also: what's the point of those demon bomb things? They make it so I have to take a slightly less efficient course to my destination. There's nothing clever about them. It adds nothing to the game play. I was deeply disappointed when I saw there was no Action Replay code for 2x train movement (there was in Phantom Hourglass).
STATUES. Or rather Princess Zelda's giant phantom thing. It's awkward to control it. There are four buttons on either side of the DS that are being used for nothing useful. Why not just use those to facilitate switching? Because they don't want to use button for game play at all. Take a break, the way we've got now could be so much improved in every way if you just made it a simple button push to switch between Link and Zelda.
I will be finishing this game, though. I'm still disappointed.
That's all I've got for today. Who else hates a big title game.
I just really don't get it, but I'll admit I only got a bit into the game before dropping it in favor of something more interesting. First of all, I never played the other games in the Kingdom Hearts series, so I have no idea what's going on. I have no idea who these characters are, and Square-enix did a horrible job of making the story interesting for people like me. The missions are repetitive and you can win most battles by closing your eyes and jamming A until everything's dead.
The biggest annoyance is that I don't even know if anything's advancing at all. I can see that I'm leveling up, but each of those panels means I'm taking another panel away for no noticeable increase in power. The only time your power really increases is when you get a new title and can buy new things from the store. The only problem with that is, I have no idea when that will happen so I'm feeling like all my tedious grind is going without a reward. I stopped playing this half way through because I couldn't justify wasting my time with a story I didn't care about and gameplay I didn't find interesting.
The Legend of Zelda: Spirit Tracks
I loved Phantom Hourglass, and I like Spirit Tracks too, except for two parts:
TRAINS. Why would anyone think this is anything but a step down from sailing? I'm confined to the tracks. The train moves so slowly. I would love to just set my course and go do something interesting for the five minutes it takes to get up there, but there are cows on the track or snowman that want to throw their heads at me. Tedious. Annoying. What happened to the horseback adventures from the ocarina of time where you got wherever you wanted within 60 seconds. Less once you started teleporting places. Also: what's the point of those demon bomb things? They make it so I have to take a slightly less efficient course to my destination. There's nothing clever about them. It adds nothing to the game play. I was deeply disappointed when I saw there was no Action Replay code for 2x train movement (there was in Phantom Hourglass).
STATUES. Or rather Princess Zelda's giant phantom thing. It's awkward to control it. There are four buttons on either side of the DS that are being used for nothing useful. Why not just use those to facilitate switching? Because they don't want to use button for game play at all. Take a break, the way we've got now could be so much improved in every way if you just made it a simple button push to switch between Link and Zelda.
I will be finishing this game, though. I'm still disappointed.
That's all I've got for today. Who else hates a big title game.