GCN GameCube SWISS Update-Thread.

Always Updated to the latest Version !

Alexander1970

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Swiss v0.6r1420​

https://github.com/emukidid/swiss-gc/releases/tag/v0.6r1420

@emukidid committed:
  • Qoob PRO write support
@Extrems committed:
  • Add Dead to Rights patch from Dolphin.
  • Remove special case for 2.0.0.BETA firmware version.
  • Add option to force polling rate.
  • Add option to prefer clean boot.
  • The year is 2023.
  • Add my GitHub Sponsors profile.
  • First pass of signatures found in Interactive Multi-Game Demo Disk - June 2003 (Europe) (En,Fr,De,Es,It).
  • Copy ID of second disc.
  • Second pass of signatures found in Interactive Multi-Game Demo Disk - June 2003 (Europe) (En,Fr,De,Es,It).
  • Broadcast Game ID on all controller sockets.
  • Add option to pause for resolution change.
  • Update Redump database.
  • Only show message if the video mode differs.
  • Fix regression from 369b904.
  • Fix compiler warnings.
  • Update TOSEC database.
  • Add more signatures for Killer7 prototypes.
  • Fix probing MemCard PRO GC.
  • Add TCP/IP wiiload server.
  • Rewrite argument passing.
  • Enable argument passing in wiiload server.


----------------------------------------------------------------------------------------------------------------------
Thank you,@KleinesSinchen :)
 
Last edited by Alexander1970,

Alexander1970

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@alexander1970, can you or someone else test Star Fox Assault?I have used the opening FMV as a speed test. The fidelity is high enough to make the audio skip.
Thank you.:)

Unortunately I do not have an active SWISS/GameCube Setup,
Maybe our great Tester @KleinesSinchen can support us.
Or @DanPallares maybe also can help us out.:)
 
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https://www.retrorgb.com/swiss-updates-spring-2020.html
An enhanced list of the latest changes:

@cristofercruz committed:

  • Updated list view and region icons
  • Correct highlight button image dimensions to 4×4, raise menu bar slightly, adjust spacing between menu bar and file browser.
  • Updated file type image templates.
  • Updated interface images for backdrop, file type and menu buttons. Minor tweaks to text positions.
  • Remove redundant condition.
  • Split cli and dcp reading to allow loading arguments from both.
@emukidid committed:

  • Fix analog range issue on scrolling (issue #329)
  • Bump version to 0.5
  • Update BNR credits
  • Add patreon supporters list to credits
@Extrems committed:

  • Fix build with devkitPPC release 36.
  • Fix Memory Slot A usage with no patch device present.
  • Fix issue with timer 3-4.
  • Prepare for full DI emulation.
  • Add basic disc read speed emulation for GCLoader.
  • Stop streaming audio on IGR.
  • Skip ELF duplicate of default DOL.
  • Trigger IGR on game crash.
  • Add __OSBootDolSimple signature found in Kururin Squash!
  • Don’t setup progressive scan for BS2 NTSC Revision 1.0.
  • Use point sampling for upscaling banners.
  • Fix UI projection matrix.
  • Improve text downscaling quality.
  • Apply pixel center fix.
  • Fix crash when igr.dol overlap critical section of game executable.
  • Fix .dol+cli files.
  • Code space optimizations.
  • Patch DVDGetTransferredSize.
  • Only read portion of ELFs we care about.
  • Don’t use compressed DOL for ISOs.
  • Update apploader build date.
  • Force IPL menu on exit.
  • Use new fastboot apploader.
 
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duwen

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I've been running this build since the weekend - finally updated from a 0.4r4xx build, and my god, when jumping from a 2 yr old build to this latest one it's almost a trancendental experience!
Other than a few stuttery fmv's it's near flawless. Prompted me to jump on Aliexpress and order a SD2SP2, a Xeno chip, and a 'bitfunx' GC2HDMI converter.
Thanks for all the hard work over the years @Extrems ,Emukidid and anyone else that's been involved over the years.

I tested Star Fox Assault with the new update and the intro runs almost perfect, except for 2 seconds where audio skips a little bit.

Interesting. Where are you running it from? SD2SP2? ODE? SDGecko? And is it uncompressed?
I found Kirbys Airide (ntsc nkit compressed iso on pal hardware, no forced resolution) to be very stuttery during gameplay and fmv's particularly so, running via SD Media Launcher gecko.
 
Last edited by duwen,
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Alexander1970

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Swiss v0.5 r836


Extrems released this 3 days ago

A small update after we got distracted with Nintendo 64 emulation and other projects.

@cristofercruz committed:

  • Add checks to skip current device when looking for cheats on SD
  • Fix free space display in standard view (issue #338)
  • New set of device images
@Extrems committed:

  • Show which devices support game boot.
  • Fix UI inconsistency regarding EXI speed.
  • Fix PADRead signature matching for Ikaruga.
  • Do the minimum needed to get Ikaruga playable on all devices.
  • Calculate total space for File Service Protocol and USB Gecko.
  • Fix SRAM dumping.
https://github.com/emukidid/swiss-gc/releases
 

Alexander1970

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Swiss v0.5r845

Extrems released this 13 hours ago

Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

@emukidid committed:

  • Progress indication changes
  • Update text messages
  • Make file browser loading progress less annoying
  • Fix Qoob DOL loading
  • Update credits
@Extrems committed:

  • Make file browser loading progress look less bad.
  • Don't assume SD card remain selected.
  • Add CPU temperature monitoring.
  • Optimize graphics somewhat.
  • Round up ELF size correctly.

https://github.com/emukidid/swiss-gc/releases/tag/v0.5r845
 
Last edited by Alexander1970,
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https://github.com/emukidid/swiss-gc/releases
This is a Pre-release version!

Swiss v0.5r854

The new streaming audio emulation is finally here. You no longer have to worry about enabling it, or the downsides of doing so.
Currently audio buzzing may occur during large ARAM DMA transactions, or CPU post-processing. This may be addressed at a later date.
This should be coming to the Wiikey Fusion at a later date, with other devices to be determined.

@Extrems committed:

  • Show which devices support audio streaming.
  • Remove legacy streaming audio emulation and read patches.
  • Enable streaming audio emulation for IDE-EXI.
  • Add workaround for AX.
  • Add streaming audio mixing.
  • Add proper license header.
  • Add basic streaming audio emulation for SD Gecko.
  • Force unlicensed discs through IPL.
  • Set development console type when USB Gecko debugging is enabled.
Update:

Swiss v0.5r856
This release should fix SD card compatibility and performance regressions introduced in v0.5r845, and fix some glaring sound issues introduced in v0.5r854.

@Extrems committed:

  • Fix conflict with software audio mixing.
  • Fix issue when a buffer underflow condition occurs in The Legend of Zelda: Majora's Mask.
  • Remove dummy clocks.
 
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Alexander1970

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Alexander1970

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Swiss v0.5r888

Extrems released this 3 days ago

Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

@emukidid committed:

  • Update patreon supporters list
@Extrems committed:

  • Actually stop multitasking kernel.
  • Implement seek command.
  • Fix timing regression after 5ed5d8e.
  • Add game-specific patch for Egg Mania: Eggstreme Madness.
  • Fix crash in Transworld Surf: Next Wave.
  • Show which file is being patched.
  • Prevent memory cards from being used as configuration device.
  • Use a different workaround for EFB Z peek.
  • Optimize LBA shift.
Download
 

Alexander1970

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Swiss v0.5r906


Extrems released this 9 days ago · 5 commits to master since this release

It's over nine hundred! Wait, I'm off by an order of magnitude.

The disc read speed emulation for GC Loader has finally been completed. This is known to fix a race condition in Tales of Symphonia preventing progress past Palmacosta. Note that NKit images will have a lower simulated read speed than full images.

You can now set a game to be loaded at startup. This require a configuration device.

NKit images are now checked against an internal database, and the nag has been removed for discs not in Redump.

@emukidid committed:

  • Add autoload support
  • Show size when patching too
  • Update patreon supporters list
@Extrems committed:

  • Avoid PAL-M when using digital AV.
  • Delay command execution.
  • Update NKit size of Pac-Man Fever.
  • Finish implementing Dolphin's model.
  • Force English language on NTSC IPL.
  • Update apploader.
  • Add patches for BS2 NTSC Revision 1.2 found in DOL-001.
  • Use PVR to differentiate DOL-101.
  • Update Redump database.
  • Add database of Redump NKit images.
  • Avoid NKit message on non-Redump discs.
  • Disable game settings for unlicensed discs.
  • Add rotational latency to disc read speed emulation.
  • Skip over zero-length apploader trailer.
  • Use last sector instead of first sector as marker.
  • Add seek time to disc read speed emulation.
  • Fix accented characters on FAT.
 
Last edited by Alexander1970,
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zfreeman

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The only trouble I'm having is some audio hiccups in Kirby Air Ride's FMV opening. The video itself is now smooth. I'll see if I can find any other problematic game to use as a barometer.
 
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TorqueEmPup

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I don't have a legit copy of the game to test to see if it's Swiss (Well I do, but it doesn't work), but in Mario Golf Toadstool Tour, Yoshi's character model has lines/gaps.

I thought at first this was just a quirk with the game, but looking at youtube with videos of both real hardware and Dolphin, and they don't show this error.
It's not the ISO I have either because it showed the error in a bad dump of the game, then I found a good dump and verified the CRC with NKit and REDUMP, and still has the same problem.

It looks as if parts of his model are not in the correct position.

Apologies for bad picture quality.



EDIT:
Now when playing F-Zero GX the game randomly resets itself during races, occasionally crashing the whole Gamecube requiring a restart. Booting through IPL, Emulating read speed change nothing.
 
Last edited by TorqueEmPup,

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