Full access date for rogue-lite RPG 'The Unliving' announced

unliving.png

RocketBrush Studio and Team17 Digital have today announced the date at which the rogue-lite RPG The Unliving will come out of Early Access. For the occasion, a new trailer was aired:



Strategize, burn cities to ash with devastating magic, slay Herculean bosses and turn all that dare to stand in your way into morbid servants… all while discovering the grim truth behind the supreme hierarchies of the Church, and yourself.

Key features of The Unliving include:

· Turn enemies into unique undead minions: Each fallen foe has an undead counterpart that the Necromancer can summon to his undead army

· Sacrifice the undead: The Necromancer can sacrifice members of his undead legions to release powerful spells that can change the course of the battle

· Enjoy hand-drawn levels: The world of The Unliving is procedurally generated from a selection of meticulously crafted and highly detailed pixel art chunks

· Death is only the beginning: Through each permadeath players will be resurrected, keeping their progression. Gathered necromantic resources can be used to restore the citadel hub world and power up the Necromancer

· Overcome blessed bosses: Powerful creatures are the last hope of living to take down the Necromancer, each boasts its own fighting style and abilities

· Unlock the secrets of necromancy: Meet members of your own necromantic cult, and interrogate enemies to piece together the truth behind the necromancer’s immortality, and the unnatural abilities he wields

The Unliving launches out of Steam Early Access on 26th October.

:arrow: SOURCE: GBAtemp Inbox
 

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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
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    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
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    and realistically they wouldn't

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