Hacking Flipnote Studio sound decoding

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pbsds

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Im working on the PPM file format(flipnotes) and have successfully extracted frames and the preview image(source and executable found here) and is now working on the sounds.
i came across this tread: http://gbatemp.net/t177689-using-flipnote-to-hack?&st=0
This guy called swiley(2'nd page) said that he had successfully "extracted" the sound data from a flipnote using the "/dev/dsp" file linux. That interests me, and i was wondering if anybody knew something more about how to do so.

BUMP!
 
i dont know how... but as i rode my lawn mower today i was thinking about the thread you mentioned above...

do a comment on his page it will send him a email.maybe he will look at it...
 

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