Hey everyone! I'm bringing to you the very first version of my Miitopia Hard Mode mod! Something to note is that it currently has as much content as the Miitopia Demo, meaning it goes up until the first Imp boss.
Screenshots:
Changelog:
The reason I am releasing this early version now is because, like with my Pokemon hacks Rising Sun & Waning Moon, I believe that feedback and playtesting is essential before I commit heavily to such a large scale project. Please feel free to throw in all suggestions.
I am ESPECIALLY in need of suggestions on how to balance the Jobs the player can pick from. I know that Cat is OP, but I am unsure how to do a safe nerf that doesn't completely gut them as a Job.
Installation (Luma3ds)
Preview Video of my initial testing:
Screenshots:
Changelog:
- All Jobs are available to be selected from the start of the game.
- 3 new enemy types: A goblin that can inflict a burn status. 2 new moths. One drains your MP, and the other deals AoE damage.
- All enemy pods (Groupings) have been updated to increase difficulty. (Example, Cumulus appearing earlier and with different groups)
- All bosses have increased health and minor buffs to stats, as well as all new allies assisting them.
The reason I am releasing this early version now is because, like with my Pokemon hacks Rising Sun & Waning Moon, I believe that feedback and playtesting is essential before I commit heavily to such a large scale project. Please feel free to throw in all suggestions.
I am ESPECIALLY in need of suggestions on how to balance the Jobs the player can pick from. I know that Cat is OP, but I am unsure how to do a safe nerf that doesn't completely gut them as a Job.
Installation (Luma3ds)
- Place the downloaded files in SD:\luma\titles\<titleid>
- NA: 00040000001B4E00
- EU: 00040000001B4F00
- JP: 0004000000178800
Preview Video of my initial testing:
Attachments
Last edited by Kobazco,