ROM Hack Fire Emblem Fates: ROM Hacking General Thread

  • Thread starter Thread starter DeathChaos
  • Start date Start date
  • Views Views 339,490
  • Replies Replies 1,084
  • Likes Likes 18
"Failed to read file", then sent me back to the main game menu.
Ok, so basically,
The game thinks it's an SE now, meaning it's trying to read the route from the romfs and ignoring the DLC routes.

Meaning, if we added the appropriate files, it should work.

Lemme see if I can remember the needed files for a single chapter.
 
A bit off topic from the current one, but has anyone considered making/joining a Discord server for Fates hacking?
Well, @Ningyoplug made one some time back, but I don't think it was a general romhacking server?

More of a server for something they planned on doing.

We could probably set up a server though?
That said, I'm horrible at managing stuff, so...
 
Well, @Ningyoplug made one some time back, but I don't think it was a general romhacking server?

More of a server for something they planned on doing.

We could probably set up a server though?
That said, I'm horrible at managing stuff, so...
I could help run it if need be. It's not very hard when there's not a lot of people in it.
 
Anyone know of the offsets in ROM3 file so that I can edit unique class models/animations without changing anything else? (for example, editing hinata to have ryoma's armor or vice versa)
 
upload_2017-5-10_18-51-47.png
 
Is there any way to know the PID of an existing character without a hexadecimal editor. I mean any list or something? In order to add to castle_join.bin.lz?

And second question, Can I use the same .moc with two character? In order to avoid craches in My room options?

Thank you all.
 
  • Like
Reactions: RasenShot
You can look in m/@E/GameData.bin.lz for a list of names in the game. They aren't PID's but they are most of the MPID's which you can just take M out of the majority of the time.
 
I've wondered...
Would it be possible to add custom battlefields to the game in order to play on the maps ingame?
I mean the "btl_" ones that are located in the "field" file.
 
I've wondered...
Would it be possible to add custom battlefields to the game in order to play on the maps ingame?
I mean the "btl_" ones that are located in the "field" file.
It's definitely possible - in fact, it's been done at least once. TildeHat made a post about adding a new battlefield to the game a few pages back if you're interested.
 
  • Like
Reactions: WorldSeven
It's certainly possible, but the requirements make it a bit...
Well, "hard" isn't quite the right word, but it's complicated to say the least.
 
Well, I set up a program capable of adding new map music to the base game without the need to overwrite unused names. Oddly enough, modifying the IndirectSound file is completely unnecessary for map music. As a result, adding in new music is pretty easy.

I tried doing the same with voice sets, but I couldn't get anything to play in game. I'm probably going to give up on adding new voice sets to the base game since the process is a little to convoluted to use in hack development. Adding in the voice assets through custom DLC's definitely the best option, though I'm not sure what limitations apply to doing things that way.

Anyways, I'm not sure where I'm going to go from here. I wanted to start working on a sort of ambitious Fates hack after finishing all of the tools I needed, but Echoes hacking sounds pretty tempting...
 
I have a question, would it be possible to hack the game so that the A+/S rank system gives the character a secondary class always?

For example, Leo does not get anything out of marrying Felicia, because his secondary base class is the same as her primary base class (Troubadour). What I want, in this case, would be for Leo to obtain Felicia's secondary class instead (Mercenary).

Other examples of this would be: Xander getting Fighter from Beruka, Camilla getting Samurai from Odin, Subaki and Hinoka giving each other Samurai and Spearfighter, Hinata getting Ninja from Rinkah, Kagero getting Apothecary from Orochi, etc...
 
Last edited by guedesbrawl,
Has anyone had success editing the base game .cmb files? I'm using Thane98's Fate Script Editor (Beta), but it seems that whenever I re-compile an event it loops then crashes.

I did some trouble shooting and this happens even if I just take the base file and recompile it without any changes, so it might be something with the editor? Anyone had similar issues or found a work around?
 
Last edited by AgahnimD,

Site & Scene News

Popular threads in this forum