ROM Hack Fire Emblem: Awakening Remove Weapon Durability (inf uses) +more

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Does anyone know how I can use this with Luma3DS LayeredFS?
1) Make this folder structure on your SD card: SD/luma/titles/titleid/romfs, replacing titleid with Awakening's title ID.
2) Download the file from the first post and extract it.
3) Create a folder inside of romfs called data and place the GameData.bin.lz file from the downloaded file into the data folder.
4) Open your Luma settings and enable "Enable game patching".
5) Open your game to see changes.
 
1) Make this folder structure on your SD card: SD/luma/titles/titleid/romfs, replacing titleid with Awakening's title ID.
2) Download the file from the first post and extract it.
3) Create a folder inside of romfs called data and place the GameData.bin.lz file from the downloaded file into the data folder.
4) Open your Luma settings and enable "Enable game patching".
5) Open your game to see changes.
dose this work with cia ?
 
any tips how i can use this on citra? will gladly recompense for help, discord Prophet#1839

Any progress on that front? Really looking forward to making this work. I already put the file in the data folder as mentioned here
If you're using NTR CFW, then place the GameData.bin.lz at X:/00040000000a0500/data/ where X is your SD card.
But alas to no avail.
 
Interested as well on making it work with Citra emulator. Does anyone know how?
Or Perhaps does anyone have a working AR code to do it? Is not that I found non-working ones; I haven't found any codes for infinite durability...
 
Would it be possible to also edit if an item can be forged or not? I want to be able to rename some items that can't be forged.
 
Last edited by Nullified38,
Sorry in advance for the 2 year necro, but I thought I'd give a solution just in case anyone stumbles on the thread looking for a solution to get this working with Citra.

Citra has a system built-in to handle this type of thing, but the solution isn't exactly made clear here:
1.) In Citra, right click your Fire Emblem Awakening and click "Open Mods Location".
2.) Inside the folder Citra opened (should be Citra/load/mods/00040000000A0500) create a folder named "romfs".
3.) Inside our new romfs folder, create a folder called "data".
4.) Place the downloaded GameData.bin.lz in the newly created data folder.

The full path should be: Citra/load/mods/00040000000A0500/romfs/data/GameData.bin.lz

Then load your game up, and it should be working as intended.
 
Sorry in advance for the 2 year necro, but I thought I'd give a solution just in case anyone stumbles on the thread looking for a solution to get this working with Citra.

Citra has a system built-in to handle this type of thing, but the solution isn't exactly made clear here:
1.) In Citra, right click your Fire Emblem Awakening and click "Open Mods Location".
2.) Inside the folder Citra opened (should be Citra/load/mods/00040000000A0500) create a folder named "romfs".
3.) Inside our new romfs folder, create a folder called "data".
4.) Place the downloaded GameData.bin.lz in the newly created data folder.

The full path should be: Citra/load/mods/00040000000A0500/romfs/data/GameData.bin.lz

Then load your game up, and it should be working as intended.
youre a life saver bro thank you
 
Not to revive a dead thread, but how would one get this to work on my Luma 3ds? Playing off an installed version of Awakening, and I dont see a data folder
 
Not to revive a dead thread, but how would one get this to work on my Luma 3ds? Playing off an installed version of Awakening, and I dont see a data folder
See #41
EU was 000400000009F100 for my case.
So : SD:/luma/titles/000400000009F100/romfs/data/GameData.lz
Don't forget to enable game patching in luma settings.
 
hate to necro. but im struggling to rebuild my cia with the file, anyone got a working cia with this setup in it?
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hate to necro. but im struggling to rebuild my cia with the file, anyone got a working cia with this setup in it?
 

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