Final WiiDoom revision

Discussion in 'Wii - Emulation and Homebrew' started by themanuel, Sep 13, 2012.

Sep 13, 2012

Final WiiDoom revision by themanuel at 4:20 PM (1,292 Views / 0 Likes) 8 replies

  1. themanuel
    OP

    Member themanuel GBAtemp Advanced Fan

    Joined:
    Oct 6, 2009
    Messages:
    991
    Location:
    Michigan, USA
    Country:
    United States
    Has anybody compiled the final WiiDoom revision from its Google Code page?
    They had added bg music and other improvements but never posted a build in the downloads section.
    If someone has compiled and want to share it, I would appreciate it.
     
  2. JoostinOnline

    Member JoostinOnline Certified Crash Test Dummy

    Joined:
    Apr 2, 2011
    Messages:
    10,834
    Location:
    The Twilight Zone
    Country:
    United States
    I'll compile it if you give me the source in a zip file. They didn't use SVN for some reason. I'm not going to install a new program to get the source.
    Install one of these and run the following from Command Prompt:
    Code:
    hg clone https://code.google.com/p/wiidoom/
    
     
  3. themanuel
    OP

    Member themanuel GBAtemp Advanced Fan

    Joined:
    Oct 6, 2009
    Messages:
    991
    Location:
    Michigan, USA
    Country:
    United States
    Sounds good. I'll do it tonight.
    Thanks.
     
  4. themanuel
    OP

    Member themanuel GBAtemp Advanced Fan

    Joined:
    Oct 6, 2009
    Messages:
    991
    Location:
    Michigan, USA
    Country:
    United States
    Here you go Joostin:
    wiidoom source files
    I think I included more files than necessary, but I'm guessing you know what to use and what not to.
    Thanks!
     
  5. JoostinOnline

    Member JoostinOnline Certified Crash Test Dummy

    Joined:
    Apr 2, 2011
    Messages:
    10,834
    Location:
    The Twilight Zone
    Country:
    United States
    Crap, I was afraid of this. For some stupid reason, the creators of libogc decided it would be a good idea to remove the diropen, dirclose, dirnext, and dirreset functions in v1.8.7+. This broke compatibility with everything that used those. I don't know how to rewrite the code to use the alternatives, as they are very different.

    http://gbatemp.net/topic/301223-no-direnext/

    Sorry I couldn't help you more. If someone else can rewrite the WADPicker code in d_main.c then compiling it should be no problem.
     
  6. themanuel
    OP

    Member themanuel GBAtemp Advanced Fan

    Joined:
    Oct 6, 2009
    Messages:
    991
    Location:
    Michigan, USA
    Country:
    United States
    Oh, well.
    I appreciate that you looked into it.
    Maybe somebody will update the code in the future.

    Thanks a lot.
     
  7. tueidj

    Member tueidj I R Expert

    Joined:
    Jan 8, 2009
    Messages:
    2,569
    Country:
    Take a look at https://code.google.com/r/benshadwick-wiidoom/, it includes fixes for the dir* functions and there is a precompiled .dol in the repository that can be used to replace wiidoom's original boot.dol.
    Music support is achieved via timidity so you'll need a patchset installed, if you've used one before for Descent or CorsixTH then you're all set.
     
    1 person likes this.
  8. themanuel
    OP

    Member themanuel GBAtemp Advanced Fan

    Joined:
    Oct 6, 2009
    Messages:
    991
    Location:
    Michigan, USA
    Country:
    United States
    Very well, I'll look into that.
    Thanks a lot for your feedback.
     
  9. FullMetalEngineer

    Newcomer FullMetalEngineer Member

    Joined:
    Nov 15, 2012
    Messages:
    27
    Country:
    Canada
    can you guys get wii doom to work under USB at all? It just keeps core dumping unless I run it off SD..
    I'm thinking it hasn't been updated to use IOS58 usb
     

Share This Page