Hacking Final Fantasy Type-0 RomHacking

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Just saying something about how I feel:
I like this Project alot and I like the Team because they are doing things I can't.
As the saying came up about the Android/iOS Port i was a bit shocked, but I said to Sky, that I clearly know, that they are doing the work so he shoudn't think that I want to offend him. Sky u are doing a GREAT job here. I mean u perfectly integrated 2 UMD's to 1. Who can say this about himself? U are a great Programer and u are far superior to many coders.Don't let people bother u with stupid comments. Everywhere is a black sheep. U didn't do anything wrong and if I wrote anything that was stupid I am sorry :/.

@mushra: To tell the truth, I am not up to the iOS/Android port, don't own a iPhone and have only a weak Android-Phone but I respect Sky's and the Team's decission because he and the Team are doing this.
but as said I don't think Sky won't do the PSP thing, because hey, it's Sky, he merged 2 UMD's :D.

Just saying again. Team u did ur best until now, u can do this further on.

Sky, don't let people get the better of u :)

And as an outsider from the team-perspective, thank u everyone for supporting them.
Everyone else who bitched the team and Sky himself
GFO

thanks for reading

tl;dr?
Sky + Team = God ;)
read the text dude :O there is no tl;dr!

P.S: @Zorax: Nice Cactua Picture there *_*
 
: x not to be rude but the quote above says he needed the 1 GB videos compressed to around 628 MB just to ding the 2 GB mark. That said, the quote it self is hella old and he already made the compression and packaged it in the yellow.pkg so now the download in his site has the finished product without the english translation which might take a bit of space when inserting I think and that's why he said he's having space issue. Or at least that's what I've gathered within the 40+ pages I read : p
I don't mind the correction (I admit not reading the entire thread).

Ok, so if I'm finally reading this correctly, SkyBladeCloud had already downsampled the videos down to roughly 60% (628/1024) awhile ago. But more space is still needed for the translation.

If this information is correct, the options left on the table are:

A) Downsample videos further/Downsample audio/re-link unimportant videos and/or audio
B) No game

Everyone votes for B, right? ;) haha j/k

Think of it this way:

PS1 games have low quality video, but has that stopped PSP owners from playing them? There are issues with other projects that are much worse, like the framerate issues in daedalusx64 or the lack of proper v-sync in snes9xTYLmecm. Does that stop PSPers from playing them? Of course not!

Final Fantasy Type-0's great gameplay while running at full speed with an English translation would surely make up for downsampled CGI, right? Somehow I doubt anyone would stop in the middle of a gameplay session to go throw a fit in the corner about the CGI not looking pretty enough.
 
How about everyone just zips it shut and lets the translation team keep on translating, and then WHEN IT'S DONE we/they/Sky worry(ies) about the size implications. It's not helping anything by going over and over it again and again, and the game on any other format than the PSP is even less helpful to discussion.

That Mono audio idea was pretty good though....
 
How about everyone just zips it shut and lets the translation team keep on translating, and then WHEN IT'S DONE we/they/Sky worry(ies) about the size implications. It's not helping anything by going over and over it again and again, and the game on any other format than the PSP is even less helpful to discussion.

That Mono audio idea was pretty good though....

Wait I'm confused. Mind you most people here most likely have a psp seeing as this is a psp thread and such. Another thing to think about is the fact that our programer/point-man himself said that he doesn't want to make the psp version b/c of lowering the video quality less then decent is just a no go for him. We are throwing ideas and also the fact that we wouldn't mind at all if we had bad video/audio quality during CS or as I stated no CS video at all b/c youtube might have it somewhere~. The reason sky mentioned and added android videos is b/c if the finish product came out as an android/IOS port and not psp then most of the follower/lurkers(that you don't know about) will be all surprised. Again, I love this team and I can only cheer them on. My Japanese skill is good enough to have a job here but nothing fancy like translating x D in any case I mean no offense and hope you take my comment with a grain of salt as the saying goes.

As always sorry for my bad English and if I was rude.
 
Assuming an Android port is realistic, then there's nothing more likely to guarantee grievous legal action to be taken against Sky and anyone even remotely associated with it. A simple translation is one thing, and whilst Square-Enix could object they are really lacking something concrete to arm up on lawyers over in a "simple" translation patch. A port however ensures serious legal implications and personally i don't thing even talking about it is a good idea, let alone posting work in progress. "Porting" a retail game to another system is definitely not legal and if it actually happened i'd be almost certain you'd see a claim made against whomsoever was involved (like the cases taken out against those who upload music)
 
So... you're doing an Android port.

Let's even assume that you've already recreated a graphical engine which can support the original 3D models (no biggie), but you've also decompiled the game ENGINE, with the mechanics (things like that can take ages for older DOS games [look at all those engine recreations... stuff like the Theme Hospital recreation is still lacking a lot of things after years of work], go figure how much it would take for a complex PSP game like Type-9) already fully implemented?

I put my bet on a "special" customised version of one of those PSP emulators for Android which are all the rage right now. Adding hi-res model support to that would not take too much time, and it's probably a lot more feasible thing for you guys to have been done, instead of decompiling an entire game, spending hours looking at assembly trying to understand how all that shit works and re-implementing it almost perfectly in a couple of weeks.

Just my two cents, if I'm wrong I'd love to be corrected with some hard facts.

Anyway, good luck with the translation!

Kthx.
 
So... you're doing an Android port.

Let's even assume that you've already recreated a graphical engine which can support the original 3D models (no biggie), but you've also decompiled the game ENGINE, with the mechanics (things like that can take ages for older DOS games [look at all those engine recreations... stuff like the Theme Hospital recreation is still lacking a lot of things after years of work], go figure how much it would take for a complex PSP game like Type-9) already fully implemented?

I put my bet on a "special" customised version of one of those PSP emulators for Android which are all the rage right now. Adding hi-res model support to that would not take too much time, and it's probably a lot more feasible thing for you guys to have been done, instead of decompiling an entire game, spending hours looking at assembly trying to understand how all that shit works and re-implementing it almost perfectly in a couple of weeks.

Just my two cents, if I'm wrong I'd love to be corrected with some hard facts.

Anyway, good luck with the translation!

Kthx.

Page 43 near the top you can see sky's own post a video with him actually playing the game on one, looks good.



This should be enough evidence for you. o_O not sure how you missed that...
 
This should be enough evidence for you. o_O not sure how you missed that...
Looks like you didn't read my post well enough, right? :P

But...
36871067.jpg
 
Looks like you didn't read my post well enough, right? :P

But...
36871067.jpg


No, you're pretty much right, which makes me think you didn't read my post either :(, anyway, I quote myself


The port (or semi-port) relies on a custom OpenGL ES 2.0 graphic engine, hooked to part of the PPSSPP HLE to handle system calls through software emulation. That, combined with the GLES 2.0 specific optimizations for this game (mostly changing OGL calls for equivalents shadders), can speed the game up a lot in embed systems (where GLES 2.0 is present).

For multimedia, there is no way to play sound/video, the idea was to convert media files to common formats and change native software calls for standard decoding ones. Still, FMV's would play with the original resolution.

The point is that it runs at an acceptable speed in my low-en device. Also, since Hi-RES models have the same skeleton as low-res ones (well, some additional bones, but that does not matter) I can simply replace then in the game's filesystem.

You'r also partially right in your pic, as Magius has hinted, part of the whole thing is a AF joke haha. I'll let everyone guess what's true and what's not until day 1, 2 or so... :P

...
 
You don't need to downgrade every vídeo, choose one or two and crap the hell out of it. kkkkkkk
 
Guys, there are size problems only if you use single-ISO...using 2 ISOs (like the original game) there would be no problem right? I know that you would need more time but a PSP version without downgrade is possible, isn't it? I do not want to accuse or criticize your work because you are doing a great job...it was just a question :)
 
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Ok another Question... Do we Use Iso's? Yes... how does this question even appear here lol... We can't answer ur question directly, that's forbidden. Only thing I can tell u, u can make a Iso out of an original one, that's what "everyone" is doing, hope u get what I mean.
 
This may sound like a stupid question, but i have to ask it for want of an explanation....why is it necessary to merge the two UMD images?
 
This may sound like a stupid question, but i have to ask it for want of an explanation....why is it necessary to merge the two UMD images?

Correct me if I am wrong but I think he stated very early in the thread that he was trying to merge them to have to translate the game once since both UMDs calls are different. : X could be wrong though.
 

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