To those who say "you're falling for it". Let me explain.
Type-0 has a lot of files, and translating increases these file sizes since we had to make our own tools. If you watch my YT video, I have answered some questions for the commenters. We are working on getting it to support most iOS and Android devices. We might be able to continue the PSP version of we can compress the video and audio correctly, but sadly it is very hard. It's easier to port it and optimize the game for Android than keep it on a console that only supports up to 2GB. Of course if we could, we'd port it to Vita, but that's not possible for now. If you don't believe it, you should definitely take a look at the UMD Merging script, which shows the edits we've made to make the game fit better. I can't comment on what Truthkey has done, because I was never part of his project.
A PC version is impossible, because OpenGL compatibility is limited on most GPUs/graphic cards, including mine. OpenGL 3.2 is definitely not an option since we'd have to make so many adjustments for each PC graphics card, instead of just using it on Android and iOS, where OpenGL is more native to the software architecture (where it is known as OpenGL ES, which is for Android and iOS's type of specifications for those wanting to know technical details). Of course we could just port it to Mac and Linux, but honestly, PC is more popular when it comes to games, especially for the fans on this site. Would you rather have a game only support a Mac and Linux kernel, or have it support a more commonly used OS that's easier to use for most?
Android and iOS fit because it's used by many users and easier to optimize files as long as some changes are made. TWEWY: Solo Remix is an example, where it could fit a 2.2GB game with high compression, so downloading was fast and the full game played smoothly.
I hope this clears everything up and explains the reason why we have to bring it to Android and iOS instead. And yes, we understand that many people here love the PSP, and if we could bring it to PSP, we would, even alongside the Android and iOS ports we have planned.
EDIT: And of course, I did not want to leave out one other thing. Using past versions of UMD Merging, it would make loading the game only possible using a Cwcheat and a code (If you don't believe me, read the past pages of this thread). Not everyone has cwcheat and wants to use multiple plugins, so of course we experimented with some alternatives. This is also easier for main users who just want the English patch legally. Of course now, we have fixed that, but this does not fix cutscene optimization, it just puts both discs on one ISO. And of course, we will make Type-0 both discs on one APK/IPA like how the PSP game was planned. Thanks for understanding.