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The Nintendo 64DD ("DD" being short for "Disk Drive") is an expansion system for the Nintendo 64. It was named the "Dynamic Drive" at the start of its development, and plugs into the N64 through the EXTension Port of the Nintendo 64's bottom side. It was a commercial failure, and was never released outside of Japan.
At E3 in 1997, Shigeru Miyamoto speculated that the first games to be released for the new system would be SimCity 64, Mario Artist, Pocket Monsters, and Earthbound 64.
The N64DD has a 32-bit coprocessor to help it read magnetic disks, and to transfer data to the main console. It was intended to be Nintendo's answer to the Compact Disc that was used for Sony's PlayStation, which was cheaper to produce. Sony's CD storage could hold approximately 650 megabytes (MB) of information, compared to the Nintendo 64's 4 to 64 megabytes (MB) cartridge. It was never meant to read CD's.
Link to an IGN story about the N64DD : http://ign64.ign.com/articles/091/091306p1.html
Sony never had any joint ventures with Nintendo... it was Philips who was working with Nintendo for a CD based system, and when the fallout happened, they went and created the Philips CD-i game system, which had several Nintendo titles, because of the contract Philips had with Nintendo. These titles include the 3 bastard children Zelda games.
At E3 in 1997, Shigeru Miyamoto speculated that the first games to be released for the new system would be SimCity 64, Mario Artist, Pocket Monsters, and Earthbound 64.
The N64DD has a 32-bit coprocessor to help it read magnetic disks, and to transfer data to the main console. It was intended to be Nintendo's answer to the Compact Disc that was used for Sony's PlayStation, which was cheaper to produce. Sony's CD storage could hold approximately 650 megabytes (MB) of information, compared to the Nintendo 64's 4 to 64 megabytes (MB) cartridge. It was never meant to read CD's.
Link to an IGN story about the N64DD : http://ign64.ign.com/articles/091/091306p1.html
Sony never had any joint ventures with Nintendo... it was Philips who was working with Nintendo for a CD based system, and when the fallout happened, they went and created the Philips CD-i game system, which had several Nintendo titles, because of the contract Philips had with Nintendo. These titles include the 3 bastard children Zelda games.












