Homebrew FCEUGX-1UP

  • Thread starter Thread starter Tanooki16
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"Removed Triangle/Square 1/Square 2/Noise/PCM volume settings"

Guess I will stick with the older version then. The more options the better.
 
Last edited by Afeohtan,
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It's especially that with my work and my wife I miss the time.

But even if I promised my wife to spend less time on my PC, like most men I'm a liar :P

This summer I plan to slow down, so it will be the right time I think.
can you explain ppu overclock option vblankx2 and the other one?
 
Last edited by Arnold101,
I updated to this release but am having an issue displaying cover art.
.
png files are named exactly as ROMs, I changed the path to the 2d folder with no luck (also tried copying .png files directly to the covers folder with no luck)

all was working correctly before with fceugx

any ideas?

Hey ho there guys. I have just recently upgraded my emulators and switched from FCEURX to this one, and the improvements have been stellar. But just like the guy above, I too am having problems with the artwork. I have all my .png files in the "artwork" folder, all of the png files are labeled the same as my ROM files, and I have the correct folder saved in the Settings - Saving & Loading menu. Is there something I'm missing? Thanks guys, and thanks for the great emulator.
 
Hey ho there guys. I have just recently upgraded my emulators and switched from FCEURX to this one, and the improvements have been stellar. But just like the guy above, I too am having problems with the artwork. I have all my .png files in the "artwork" folder, all of the png files are labeled the same as my ROM files, and I have the correct folder saved in the Settings - Saving & Loading menu. Is there something I'm missing? Thanks guys, and thanks for the great emulator.
On the settings, I switched it off of screenshots and it worked. I think I changed it to covers on the setting menu. If an image doesn't appear it's usually because the resolution is too big or the bit depth is wrong. If the app expects 24bit images, 32bit may not work.
 
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On the settings, I switched it off of screenshots and it worked. I think I changed it to covers on the setting menu.

That's what did it! I knew I was missing some stupid small step. Also small question, does the Wii version allow you to play music and the GameCube version does not? How do you get music to play anyway? Thanks guys.
 
Also small question, does the Wii version allow you to play music and the GameCube version does not? How do you get music to play anyway? Thanks guys.
Only Wii, my guess is GameCube has this disabled to save RAM.

Anyway, put the "bg_music.ogg" file inside apps/fceuxtx folder. With this you'll get the emulator music playing.
 
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yo dude will you add mapper 245 & 256 support I have some games the utilize thoses that arent playable on it that i would like to be.
 
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Is this thing even being updated anymore? Even regular FCEuGX now runs Megaman 9 Demo Flawlessly, only think that sucks is that there is still no Blargg NTSC Filters
 

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