Thread Status:
Not open for further replies.
  1. jurassicplayer

    jurassicplayer Completionist Themer
    Member

    Joined:
    Mar 7, 2009
    Messages:
    4,439
    Country:
    United States
    If you want, I can compile it for you (unless the problem ends up being because of the images...)
     
  2. Buckeye

    Buckeye Newbie
    Newcomer

    Joined:
    Mar 28, 2008
    Messages:
    7
    Country:
    United States
    Tested it and it looks good!

    What kind of problems are you having with the animation?
     
  3. Mbmax

    Mbmax Homebrew addicted
    Member

    Joined:
    Nov 7, 2006
    Messages:
    2,274
    Country:
    Perhaps all his BMP are in indexed colors ? I know it's troublesome with makesplash.ani.
     
  4. viz

    viz neckbeard
    Member

    Joined:
    Sep 10, 2006
    Messages:
    182
    Country:
    United States

    thanks for testing it, really appreciate

    about my animation, i have the source .psd which I made the animation by hand
    and I saved each frame (out of 25) into a 24 bit depth rgb .bmp and renamed them to splash001.bmp .002 etc

    heres the files if you wanna check them out:
    http://rocketsurgery.mylha.com/animation.zip
     
  5. Mbmax

    Mbmax Homebrew addicted
    Member

    Joined:
    Nov 7, 2006
    Messages:
    2,274
    Country:
    Viz, i can see with an hex editor in the header of all BMP, BM8.
    Should be BM6. I fixed an animation of a chinese skinner like that.
    Photoshop seems to make that kind of BMPs ...
    I converted all BMP with paint.net and it worked.
     
  6. viz

    viz neckbeard
    Member

    Joined:
    Sep 10, 2006
    Messages:
    182
    Country:
    United States
    ok ill try using a different program then or convert em

    thanks for the info though, that's basically what was holding me back from entering as Im pretty much done
     
  7. Buckeye

    Buckeye Newbie
    Newcomer

    Joined:
    Mar 28, 2008
    Messages:
    7
    Country:
    United States
    Same here - only I converted using GIMP and it worked just fine.
     
  8. Mbmax

    Mbmax Homebrew addicted
    Member

    Joined:
    Nov 7, 2006
    Messages:
    2,274
    Country:
    Irfanview has done that greatly here (batch mode). [​IMG]
    I paste you a link very soon

    http://www.megaupload.com/?d=B5VV91IB

    Edit : splash.ani tested on my ez5i without problem. Nice animation. [​IMG]
     
  9. viz

    viz neckbeard
    Member

    Joined:
    Sep 10, 2006
    Messages:
    182
    Country:
    United States
    thanks for the help

    ill throw everything on filetemp in the morning with some previews
     
  10. lefangz

    lefangz Member
    Newcomer

    Joined:
    Mar 14, 2009
    Messages:
    12
    Country:
    United States
    Can I use this image for the contest

    [​IMG]
     
  11. teh_PaRaDoX

    teh_PaRaDoX Member
    Newcomer

    Joined:
    Feb 26, 2010
    Messages:
    17
    Country:
    Gambia, The
    Some good news for us [​IMG] ?
     
  12. kenshin-dragon

    Newcomer

    Joined:
    Apr 19, 2009
    Messages:
    24
    Country:
  13. Mbmax

    Mbmax Homebrew addicted
    Member

    Joined:
    Nov 7, 2006
    Messages:
    2,274
    Country:
    Still waiting for an answer. [​IMG]
     
  14. rylen

    rylen Member
    Newcomer

    Joined:
    May 31, 2008
    Messages:
    11
    Country:
    I'm currently making a Golden Sun theme, but then I read that Copyrighted characters are not allowed [​IMG] so I guess I have to start over again

    Here's a preview of the theme that I was making

    [​IMG]
    [​IMG][​IMG]
     
  15. jurassicplayer

    jurassicplayer Completionist Themer
    Member

    Joined:
    Mar 7, 2009
    Messages:
    4,439
    Country:
    United States
    Release the skin anyways, I'm sure other people would love to have a Golden Sun theme. Of course, you would still need a new entry though if it isn't allowed.
     
  16. env

    env GBAtemp Regular
    Member

    Joined:
    Aug 20, 2009
    Messages:
    219
    Country:
    I dont have EZFlash so I want to ask this question. [​IMG]
    I saw on some vids that some parts of the skin include big folder icons, gba icon, moonshell 2 scroll bar, etc. and others. Until I saw this folder on the EZSkinForger.

    C:\xx..\EZSkinForger\MakeSkin\Template

    Some parts of it are looked exactly like the one with moonshell 2 default skin.
    Can we modify it? How to compile it together with the skin .dat package? (Its nowhere you can edit it on EZSkinforger)
     
  17. Mbmax

    Mbmax Homebrew addicted
    Member

    Joined:
    Nov 7, 2006
    Messages:
    2,274
    Country:
    Absolutely ! you can modify those templates but be careful to not change any size or picture format or makeskin.exe will warn you ! [​IMG]
    ESF use this folder to compile the .dat file.

    I'm about to post a video showing how the ez5i kernel runs. Wish to thanks the guy who has made this video, he will recognize himself. [​IMG]

    Edit : Video posted in my first post in this thread, in FAQs.
    Hope you enjoy it !
     
  18. env

    env GBAtemp Regular
    Member

    Joined:
    Aug 20, 2009
    Messages:
    219
    Country:
    Thanks! [​IMG] Don't worry about that I think I'm kinda good at making things like this. [​IMG] I'm gonna beat you all guys! XD
    So this means that there is also a calendar screen saver thing on EZFlash V? (just answer don't quote [​IMG] )
     
  19. el_popi

    el_popi Member
    Newcomer

    Joined:
    Jul 2, 2010
    Messages:
    12
    Country:
    so bad, as my friend above i was doing also a GS skin =/. i guess we'll have to start from begining. [​IMG]
    It was a tribute for all those years waiting for a new GS ;p... anyway i think i'll finish it.

    [​IMG]
    [​IMG] [​IMG]
     
  20. janouis

    janouis GBAtemp Fan
    Member

    Joined:
    May 16, 2009
    Messages:
    460
    Country:
    i want to join but is hard to make a skin without the actual flash cart.. good luck to you env..
     
Loading...

Hide similar threads Similar threads with keywords - competition, skinning,

Thread Status:
Not open for further replies.