I've used a 256 and 128gb micro SD in my Junior and Omega, both worked fine as long as its formatted to FAT32. I switched to a 32gb when I got one, but they worked in the meantime. Amazon's got some good micro sd deals right now.
I've used a 256 and 128gb micro SD in my Junior and Omega, both worked fine as long as its formatted to FAT32. I switched to a 32gb when I got one, but they worked in the meantime. Amazon's got some good micro sd deals right now.
I dont know, I did 32k clusters. Idk if it runs slower or faster, I remember 32 being reccomended so I did that.Did you need to create a smaller partition, or will it just read the whole 128gb in Fat32 32K ?
Is there a performance penalty for smaller cards formated 16k ?
Did you need to create a smaller partition, or will it just read the whole 128gb in Fat32 32K ?
Is there a performance penalty for smaller cards formated 16k ?
Thanks for the headsup guys. What is the behind the recommendation by ezflash for the 32k , and for a 2GB card which can only be formated 16k , how does that impact the ezflash.
EZ-FLASH Junior does not support SD card below 4GB, it only support 4GB -32GB SD card, format with FAT32 and 32KB file allocation unit size.
Just because you can doesn't mean you should... might have issues down the road and get a corrupted save or something.
I used a 256gb card that came straight outta a cfw vita, so I think it can work with more than it advertises. Just not reccomended, so if it screws up, that's on you.
"...EZ-FLASH Junior does not support SD card below 4GB" does not implies that does not WORKS with it ...What do you mean by support? As in EZ-flash will not check for bugs on a 2GB card formatted with FAT16? Because I tried a 2GB card formatted with regular FAT with 32KB clustersize and it seems to work just as good as the 16GB card formatted to FAT32.
Someone knows how much allocations units Pocket Monsters: Midori requires? I don't want to lose my precious game sessions![]()
U just got trolled LOLAllocation units refer to the division of the SD card itself (or really, any disk or partition). The number of allocation units a file will take up can easily be calculated by dividing its file size by the size of an allocation unit and rounding up.
Answering your particular question, that game (being 512 KB in size) would take up 16 allocation units if the card was formatted with 32KB clusters, and the savefile would only take up one allocation unit. GB/GBC games are very small, and that's probably what motivates people to attempt to use smaller SD cards in the first place. Realistically, your chance of running out of space is almost zero; the entire library of official (i.e., Nintendo-endorsed) GB/GBC games plus a savefile for each game only takes up a couple of gigabytes.
The issue is that the FAT specification requires any FAT32 partition to have at least 65,526 allocation units (i.e., clusters). If the partition has less than that, it's FAT16. FAT16 and FAT32 have significantly different layouts in terms of the file allocation tables themselves and they have different ways of locating the root directory, so it's entirely possible that a driver will support one but not the other.
EDIT: needless to say, 65,526 allocation units times 32KB per allocation unit make just below 2GB. Since this doesn't account for the FATs themselves, in order to reach that number, you need slightly above 2GB — and this is not accounting for the fact that most flash storage devices have slightly less capacity than advertised. All in all, since a 2GB card will probably not be able to be formatted as FAT32 with 32KB clusters, and 4GB cards are the next step-up, I assume this is the reason why 4GB is the minimum supported.
@ aaaaaa123456789, Is the consequence of a _non_ conformant file system corrupt saves or performance loss or both ?
What is the reason that people are reporting smaller cards working, and cards > 32gb Appearing to work as well, perhaps even smaller cluster sizes?
