PCSX2 HD texture pack group
This group is to collect HD texture packs for the PCSX2 emulator, since there's no centralized location for them right now.
PCSX2 HD texture pack group

PCSX2 HD texture pack group

Evil Dead - Regenerated - SLES-53457

  • Thread starter Thread starter Retrojunkies
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Retrojunkies

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Evil Dead Regenerated.jpg

WEBSITE COMING SOON.

You can download from here.
This pack is almost 100% complete.
I need to fix mip texture issues for The Cabin level
I need to finish testing The Temple / Final Boss levels
I need to replace missing Main Menu (Extras/Cinematics) textures

Screenshot's

Evil Dead - Regeneration_SLES-53457_1_Before_After.png

Evil Dead - Regeneration_SLES-53457_2_Before_After.png
Evil Dead - Regeneration_SLES-53457_3_Before_After.png
Evil Dead - Regeneration_SLES-53457_4_Before_After.png
Evil Dead - Regeneration_SLES-53457_5_Before_After.png



Other than that I believe this pack is complete, if anyone finds any issues I have missed, please message with a screenshot and level name.

This pack is 16.9GB in size.
 
Last edited by Retrojunkies,
That pack is quite large. 4-8k textures?
Textures are in most at least 4x bigger than their original texture, ive maybe gone further on Ash's models.

Plus mip textures which are supposed to be smaller and lesser detailed to help the PS2 hardware from lower frames.

We don't have this problem unless you have a weak set up, so these mip textures are using the same replacement texture.

There might also be the odd dupe files I may have missed when trying to find/delete dupe textures from each mission.

I was looking at Legacy of Kain Defiance which was looking very nice, but its use of mip files is far worse, I hadn't completed the first level and the pack was over 12GB.

I may have to look at compression without losing quality.

Also this is my first attempt at a PS2 texture pack and ive dabbled in the past (N64/Cube), but this is the only time ive focused on doing a full retexture of a game.

So I guess there's some learning to be made as I go forward.
 
Last edited by Retrojunkies,
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I tested your HD Texture Pack, the texture quality is very good. However the game FPS is very laggy and unstable, even at 1080p, 2K, 4K

PCSX2 Nightly v2.1.217
EE Cycle Rate ➝ 180%
( Even with EE Cycle Rate ➝ 300% )
Evil Dead Regeneration (Europe) [ Serial: SLES-53457 ] [ CRC: 9DE65987 ]

How to fix ?
 
I tested your HD Texture Pack, the texture quality is very good. However the game FPS is very laggy and unstable, even at 1080p, 2K, 4K

PCSX2 Nightly v2.1.217
EE Cycle Rate ➝ 180%
( Even with EE Cycle Rate ➝ 300% )
Evil Dead Regeneration (Europe) [ Serial: SLES-53457 ] [ CRC: 9DE65987 ]

How to fix ?
Runs smooth for me using a OneXplayer 2 Pro which it was created with.

I think I'm also using 60fps fix, if you add it as a cheat code from gamehacking.org.

But even without it enabled it works fine.

Have you got asynchronous texture loading enabled.
 
Asynchronous Texture Loading ( Enabled )
Game lag with default FPS (25 FPS)
Turn off your HD Texture Pack, then FPS is stable at 4K

Before you make this HD Texture Pack version, long time ago I tested the version of CCKrizalid, game FPS is stable at 4K (even with 60FPS patch)
 
Asynchronous Texture Loading ( Enabled )
Game lag with default FPS (25 FPS)
Turn off your HD Texture Pack, then FPS is stable at 4K

Before you make this HD Texture Pack version, long time ago I tested the version of CCKrizalid, game FPS is stable at 4K (even with 60FPS patch)
These textures are large in size, I cant tailor to individual users set up, larger textures require more GPU/CPU.

But assuming this was created using and runs fine on a OneXplayer 2 Pro, means for most users should run fine too.

Don't edit EE cycle settings, this can cause issues, keep settings at default. Sync refresh with host

Also don't forget that this game by default is only supposed to run 20-30fps on the PS2, hence why I asked if your using the 60fps patch because this cheat code unlocks the games fps.

1729586141601.png

Code:
[60 FPS Fix]
patch=1,EE,006EA9E8,extended,00000001

Add this into your cheat .pnach file.
 
I have tried many ways but no results
If I enable your HD Texture Pack, the game lags even at 1080p (default 25 FPS)
If I disable your HD Texture Pack, the game will always be stable at 4K
60 FPS patch can't help because when HD Texture Pack is enabled, the game lags
I don't understand where the problem is ? Because I play a lot of games about HD Texture Pack of pcsx2, this is the first problem I encountered
 
I have tried many ways but no results
If I enable your HD Texture Pack, the game lags even at 1080p (default 25 FPS)
If I disable your HD Texture Pack, the game will always be stable at 4K
60 FPS patch can't help because when HD Texture Pack is enabled, the game lags
I don't understand where the problem is ? Because I play a lot of games about HD Texture Pack of pcsx2, this is the first problem I encountered
Whats your spec, its likely your gpu with the texture pack been a big texture overhaul rather than taking base texture and simply scaling it and applying filters.

So basically if you are playing a level that let's say has a texture pack of 3GB+, your GPU and ram has to be capable of loading/storing them while also running the emulator/game.

If you could post your pc spec.

As I mentioned, this texture pack was created using a OneXplayer 2 Pro and it plays perfectly fine.

As for the 60fps, the game isn't made to run above 30fp hence the 60fps patch code, using that will increase the games frame rate.

I would advise actually using it and the settings I posted.
Post automatically merged:

What format are these textures? PNG or DDS?
These are all PNG, as far as I am aware that's the only format that emulator supports.
 
These are all PNG, as far as I am aware that's the only format that emulator supports.
Nope. That emulator also supports DDS format. And in my opinion, the DDS format is better, because while reducing the weight of each texture file, it maintains the same quality.
 
Whats your spec, its likely your gpu with the texture pack been a big texture overhaul rather than taking base texture and simply scaling it and applying filters.

So basically if you are playing a level that let's say has a texture pack of 3GB+, your GPU and ram has to be capable of loading/storing them while also running the emulator/game.

If you could post your pc spec.

As I mentioned, this texture pack was created using a OneXplayer 2 Pro and it plays perfectly fine.

As for the 60fps, the game isn't made to run above 30fp hence the 60fps patch code, using that will increase the games frame rate.

I would advise actually using it and the settings I posted.
Post automatically merged:
CPU: AMD Ryzen 5 3600
Main: MSI B450 TOMAHAWK MAX
Ram: Corsair Vengeance Pro RGB 16GB
VGA: ASUS Dual GeForce RTX 2060 OC EVO 6GB GDDR6

As I said, I play a lot of games about HD Texture Pack of pcsx2, since "PCSX2 HD texture pack group" was created. And this is the first time I encounter this problem

I tested 2 versions of authors CCKrizalid and C0meg3ts0me
HD Texture Pack by CCKrizalid
https://gbatemp.net/threads/mega-li...rizalid-it-will-be-updated-every-time.618690/
HD Texture Pack by C0meg3ts0me
https://gbatemp.net/threads/evil-dead-regeneration-ps2-slus-21048-hd-texture-update.661606/
Both versions work fine for me

Both DDS and PNG formats I tested a lot from "HD Texture Pack" from many different authors. I never had a problem like this, I don't know why ?
Post automatically merged:

@squall-mtv Please convert the texture from PNG to DDS using this program, and then try again! This should fix the problems. Please get back at us once you do it :lol:
HD Texture Pack has 40 folders, DDS Converter doesn't run when there are many folders, I can't run it manually because it takes too much time (This pack is 16.9GB )
 
Last edited by squall-mtv,
Nope. That emulator also supports DDS format. And in my opinion, the DDS format is better, because while reducing the weight of each texture file, it maintains the same quality.
Ahh, ok that i didn't know, I simply kept same format as the textures were dumped as.
Post automatically merged:

CPU: AMD Ryzen 5 3600
Main: MSI B450 TOMAHAWK MAX
Ram: Corsair Vengeance Pro RGB 16GB
VGA: ASUS Dual GeForce RTX 2060 OC EVO 6GB GDDR6

As I said, I play a lot of games about HD Texture Pack of pcsx2, since "PCSX2 HD texture pack group" was created. And this is the first time I encounter this problem

I tested 2 versions of authors CCKrizalid and C0meg3ts0me
HD Texture Pack by CCKrizalid
https://gbatemp.net/threads/mega-li...rizalid-it-will-be-updated-every-time.618690/
HD Texture Pack by C0meg3ts0me
https://gbatemp.net/threads/evil-dead-regeneration-ps2-slus-21048-hd-texture-update.661606/
Both versions work fine for me

Both DDS and PNG formats I tested a lot from "HD Texture Pack" from many different authors. I never had a problem like this, I don't know why ?
Post automatically merged:


HD Texture Pack has 40 folders, DDS Converter doesn't run when there are many folders, I can't run it manually because it takes too much time (This pack is 16.9GB )
I know you keep mentioning other texture packs but these will likely be smaller in size.

This pack is 16GB, tho each level isn't really that big.

Again, have you actually enabled the 60fps patch as stated and using the settings I posted.

I wont release a pack if its making the game run crap, it ran perfectly fine for me on my OneXplayer Player 2 Pro, though this has better specs than your set up.

I could look at reducing its size or other formats at a later time.

With this been the first pack I wasn't aware of other formats, but what you need to stop doing is comparing it with other packs.

This pack is not like others, not to diss other packs, but this isnt taking the base texture and simply scaling it a few times and adding filters.

This is an actual upscale, some cases my textures are at least 4x the base texture with far more detail.

Out of curiosity what level are you having so much trouble with.

And again, please use the settings I posted and the 60fps patch.

Other than that, id have to say your specs are struggling here.
 
Last edited by Retrojunkies,
Ahh, ok that i didn't know, I simply kept same format as the textures were dumped as.
Post automatically merged:


I know you keep mentioning other texture packs but these will likely be smaller in size.

This pack is 16GB, tho each level isn't really that big.

Again, have you actually enabled the 60fps patch as stated and using the settings I posted.

I wont release a pack if its making the game run crap, it ran perfectly fine for me on my OneXplayer Player 2 Pro, though this has better specs than your set up.

I could look at reducing its size or other formats at a later time.

With this been the first pack I wasn't aware of other formats, but what you need to stop doing is comparing it with other packs.

This pack is not like others, not to diss other packs, but this isnt taking the base texture and simply scaling it a few times and adding filters.

This is an actual upscale, some cases my textures are at least 4x the base texture with far more detail.

Out of curiosity what level are you having so much trouble with.

And again, please use the settings I posted and the 60fps patch.

Other than that, id have to say your specs are struggling here.
I think pack size is not a problem, because I used SimonVideoGames25's HD Texture Pack (Enter The Matrix) which is under 30GB

I used 60 FPS patch and settings like you but no result

I'm not comparing your pack with other authors, I'm just talking about the problem I'm having. Please don't misunderstand me.
 
I think pack size is not a problem, because I used SimonVideoGames25's HD Texture Pack (Enter The Matrix) which is under 30GB

I used 60 FPS patch and settings like you but no result

I'm not comparing your pack with other authors, I'm just talking about the problem I'm having. Please don't misunderstand me.
What part of the game are you having issues with or is it any level that you play.

If you have used texture packs that are say 30GB that's not necessarily the point. As it could still be smaller files, but the game itself could have loads of files.

For example when I was going to try Legacy of Kain Defiance, it has absolutely loads of the same textures then also including mips of each texture.

After only playing halfway through the first level, after retexturing those textures, the file size was over 12GB - just for half of the first level, which kind of made me think maybe its not going to be a good idea to carry on, because at this rate the texture pack is going to be absolutely massive.

Though it was looking miles better, I dont think anyone is going to want to download a texture pack that could end near 100GB+.

So basically what I am trying to say is that yes you could have used a 30GB texture pack, but it could consist of individual textures that are smaller in size.

Whereas my individual textures are likely larger in size, some can be over 60MB because I aimed to try add more detail to the texture.

Like I mentioned, rather than taking the base texture and simply clicking scale then taking the default width/height and multiplying it by 2 or more.

Then applying filters to try smoothen the pixels and possibly other filters.

Which i mean no offence to those doing texture packs and this method, its their dedicated time that matters, but I am not doing this.

Yes I am using the base texture as reference and using it, but I am adding as much more detail to them to try make them look better.

So the issue could be that your system is struggling to handle the overall file size of my larger texture files.

That is if you are definitely using the settings mention above because firstly you stated your using different setting for your EE CYCLE etc. Which this is not recommended as it can actually cause slow down issues.

Other than that I cant really suggest anything other than it does play perfectly fine and I am using a handheld gaming pc, the ONEXAPLYER 2 PRO, this not only plays it fine, I even used it to create this texture pack.

As I have just started doing PS2 texture packs I know there could be tricks and whatnot that I could learn to improve, but this will come eventually as I continue with future packs.

I could possibly look at making texture packs where they offer 2 versions, one for lets say medium end systems and one for higher end systems.

But as I am personally paying to host my texture packs so that the links will never expire, be deleted or go down, users will always get dedicated bandwidth to download.

Making multiple packs per game is going to definitely increase the overall size of each texture pack I do.

This will then cost me more or limit how many games I can host for users which is free for them to download, no subscriptions to gain faster speeds and then forced slow speeds as a free user, DEFINITELY no BULLSHIT scam, fraud adverts, popups or download links.

But I will make a note to think of how much detail I plan on putting into my textures and their individual file size.

But I personally don't see the point in making a texture pack that barely looks any different to the default texture.
 
Ok, maybe my GPU is not compatible with your pack

As I said, this is the first problem I encountered, all HD Texture Pack versions from many other authors I never had this problem
 
Ok, maybe my GPU is not compatible with your pack

As I said, this is the first problem I encountered, all HD Texture Pack versions from many other authors I never had this problem
Here you can see the difference in performance when using the PNG textures vs the vanilla experience and DDS convertion. Take a look at both the frametime and the watts consumed by the GPU and CPU.

Vanilla:
Vanilla.png
PNG:
PNG.png
DDS:
DDS.png

PNG format loads slower and has a high impact on performance, not to mention that the PNG pack is 17GB vs the 11GB of the DDS one.
 
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That's why I always try to make my packs in DDS format, but I have nothing against those who make their packs in PNG. And considering that some games simply give errors and throw the emulator to the desktop because of the DDS format, for example the Legacy of Kain Soul Reaver series...
 
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That's why I always try to make my packs in DDS format, but I have nothing against those who make their packs in PNG. And considering that some games simply give errors and throw the emulator to the desktop because of the DDS format, for example the Legacy of Kain Soul Reaver series...
I stop converting my packs to dds coz there's a certain game that when I converted the image with transparency in it, it show black textures during the game, also there are fonts image that are not compatible in dds. Those are my experiences so I stop using dds format.
 

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