Gaming errors,you need to update this software before you can launch it?

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Kirbydogs @ Kirbydogs:
    Remember: Reality is an illusion, the universe is a hologram, PAPYRUS I TOLD YOU NOT TO EAT THE BAD APPLE, BUY GOLD BYE!!!
    +1
  • Xdqwerty @ Xdqwerty:
    @Kfkboys, maybe you can only send them a message if they follow you
    +1
  • Kirbydogs @ Kirbydogs:
    "But it looked yummy..."
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, Lilith Valentine: the prequel
    +1
  • nitr8 @ nitr8:
    oh, I found a bug - the buther's knife isn't seen on the screen when he throws it towards the player...
    +1
  • SylverReZ @ SylverReZ:
    @nitr8, Ah, I guess you figured it out. :D
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, btw i'm making another game review
    +1
  • SylverReZ @ SylverReZ:
    Okay. I've never seen your game reviews before. Where are they posted, reviews section?
  • nitr8 @ nitr8:
    Fun fact: I'm using SDL to run the game but the controls for the SDL port to the Wii just suck so I'm using arbitrary code for that which works pretty well.
    +1
  • nitr8 @ nitr8:
    I also did the same for the ports of DOOM, HERE;TIC, HEXEN, STRIFE, ROTT and HEXEN II
    +1
  • Xdqwerty @ Xdqwerty:
    That specific section
    +1
  • SylverReZ @ SylverReZ:
    @nitr8, When there's a will, there's always a way, I suppose. Arent there any other SDL libraries that are up-to-date to support the Wii, or other compatibles?
  • nitr8 @ nitr8:
    There exists a SDL2 port to the Wii. But as far as I can tell it's worse than the SDL v1.2 port. I couldn't even manage to get the 32x240 screen of the game stretched to the 640x480 viewable region of the port. It would only work when using game resolution 640x480 as well but due to the game video being run as software emulation, it just runs slow with anything higher than 320x240
    +1
  • nitr8 @ nitr8:
    I mean - I'm fine with the original DOS feeling of 320x240 pixels. There's nothing wrong about it. It just feels more "original". DOS resolutions like 640x480 were based on VESA anyway like BLOOD actually used VESA for screen resolutions > 640x480
  • nitr8 @ nitr8:
    I meant > 320x
    240
  • Xdqwerty @ Xdqwerty:
    Brb
  • SylverReZ @ SylverReZ:
    You gotta see the comments for SOTN decompilation, one said "I guess this game won't be a miserable little pile of secrets for long!"
  • BG2CNT @ BG2CNT:
    @Xdqwerty PAlib is a tool for DS dev
  • BG2CNT @ BG2CNT:
    it's known for being so bad
  • BG2CNT @ BG2CNT:
    sorry for not answering sooner
    BG2CNT @ BG2CNT: sorry for not answering sooner