Engine Software announces the Pulse Sound System (PSS) for Nintendo DS

Music_Lord

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8.15.2008
Engine Software announces the Pulse Sound System (PSS) for Nintendo DS

Engine Software today announced that Nintendo has accepted the Pulse Sound System (PSS) into the official 3rd Party Tools program for Nintendo DS. PSS, formerly known as the Music & Sound Replayer, is the new name for the latest incarnation of Engine Software’s audio middleware.

Ruud van de Moosdijk, VP of Development at Engine Software explains: "Since the first release of our middleware in 2001, it has been highly successful, and is widely used amongst DS developers and freelance musicians. By becoming part of the official 3rd Party Tools program, and the big technical update we just finished, including ‘Speex’ speech compression and Positional Sound support, we deemed the time right to give the library a rebirth as PSS."

Engine Software is currently wrapping up the full package for PSS 1.0, which includes a new DS demo image that shows the variety of features, and the power of the Pulse Sound System on the Nintendo DS itself. Existing licensees will receive PSS 1.0 as part of the no-fee guarantee update service, just like any other update. For more information visit www.engine-software.com.

Original article: http://www.music4games.net/News_Display.aspx?id=1024
 

Mangofett

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Features:

QUOTE said:
- NEW: Wave loop points now supported
- NEW: XM Effects E4 and E7
- NEW: Instrument auto-vibration
- NEW: Helper functions for Name->Idx Conversion
- Up to 16 channels playback
- Up to 42 KHz mixing frequency
- Mono and stereo output
- Dynamic (re)setting of mixing frequency
- Dynamic (re)setting of number of channels
- Songdata compression
- Automatic PCM to ADPCM Conversion
- Volume and panning envelopes
- XM effects: 'multi retrig note' (Rxx) and 'note delay' (EDx)
- Seperate master volume support for Music and Sound FX
- Sound FX support based on WAV format
- Sound FX features include looping, pitching and panning!
- Sophisticated and easy-to-use conversion tool
- Automatically detects instruments
- Automatically creates instrument banks
- Allows up to 255 instruments per songset!
- Song fading
- Ability to strip down engine when you require extra RAM
- Feedback from the engine
- Jingle support
- Ability to play non-looping songs
- Support for high frequencies
- Safe mode checks all parameters for errors
 
P

pasc

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well, it sounds like it will help 3rd Party devs to make better games, so I guess it's a good thing.
 

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