Homebrew EarthShakerDS (DS Entry)

  • Thread starter Thread starter ant512
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Ah yes, i understand. Well, the dpad is enough then.
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Keep up the good work !
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Another update:

EarthShakerDS 20110530

This doesn't add anything new to the game; that's finished. I'm working on the level editor now. Changes this time around:

- L and R buttons change the current block instead of the "Block" stylus menu;
- Block palette displayed on the top screen;
- Removed the "Block" menu;
- "Palette" menu allows for the selection of all wall, soil, boulder and door types;
- Added a beta testing credit to another world in the title screen scroller.
 
Another release:

EarthShakerDS 20110531

You can now play levels you create in the level editor. You can't save them yet, though.

Full changelog:

- Resolution of larger audio files reduced to allow the game to run on the M3i Zero (standard firmware seems to have problems with homebrew ROMs larger than 3MB);
- Added test mode to the level editor;
- Added Polomint to the credit scroller;
- Level editor buttons give audio feedback when clicked.
 
One more release before the deadline:

EarthShakerDS 20110603

Changes this time around:

- Load/save buttons work (but they will only load/save one map at the moment);
- Different ROM icon (but the background is transparent on my flash cart - grrrr...);
- Added cursor to map in level editor.
- Minor bugfixes.

However, here's a bonus if you're using a Mac with Snow Leopard:

EarthShakerOSX 20110603

Yep, there's an OSX version available now. I've added a load of compiler-time conditionals to enable the game to be built with SDL. Getting it working on Linux should just require a minor change to one file (I used an OSX API call to get the path to the executable) and recompiling it.
 
hey ant,
i just wanted to thank you for making earthshakerds. it is forever on my flash kits. i love playing it, i love the editor, i love all the effort you put into it. i hope you continue to release updates.

cheers,
-another world
 
I like it too.
It's great that there's an editor
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I just find that... I became really bad at oldschool games
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I loved boulderdash when I was young, now I find it hard.


I'm playing it on 3DS so it's maybe why I find the control a little hard too (analog is not great, and D-pad is badly placed).
I don't have anything bad to say on your homebrew, all is greatly working and well finished (and you did it in such a short time).
 
Thanks for the support guys! I'm actually quite pleased with the outcome of the DS category. All 3 games demonstrate what can be achieved by homebrewers on the DS, and really show off the talents of the coders involved.

EarthShakerDS had a number of goals. I initially just wanted to test my UI library in the context of a game. It wasn't supposed to be a port of Earth Shaker or even a finished project. It turned into a test of my 2D graphics library and of how quickly I could put a game together in C++ (about a week for the game, a week of testing/tweaking and a week for the level editor, which still needs finishing off). Being able to submit it to a homebrew competition was just a bonus.

Have you tried Really Bad Eggs yet?

http://gbatemp.net/t299047-really-bad-eggs...l-egg-puyo-puyo
 

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