EA stops making games for Nintendo Wii U

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Heh, guess people are getting the panties in a bunch and refuse to wait till at least E3 too see if the Wii U succeeds...oh wait, this it GBA Temp. Never mind.

Not trying to add fuel to the fire, but think about it, yes, the Wii U isn't do as well as it should be, I won't refute that, and I won't refute that the support isn't the greatest right now; hell, the entire consensus for the console is largely negative. Once the first and third party games come, that has the potentiality to change for the better.
 
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Dude this is GBAtemp, we are hardcore gamers I'm pretty sure.So why not buy all consoles and not miss out on anything?

a) no and
b) even if 'we' were all hardcore gamers, 'our' numbers would be insignificant compared to 'them'
 
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Developers crying over the power of a system or the fact that they have to design games differently from one system to another is no different then when the PS3 came out and developers were whining about how difficult it was to program for the Cell processor. Only now they are crying about the CPU not being powerful enough when they haven't even attempted to make games to the Wii U's maximum potential. HOW DO WE KNOW THE WII U ISN'T POWERFUL ENOUGH WHEN NO ONE HAS BOTHERED TO MAKE AND RELEASE A GAME AT THE SYSTEMS MAXIMUM POTENTIAL? Seriously, it's hilarious how much developers and fanboys alike try to make mountains out of mole hills and say shit that isn't true until the facts have been proven. And so far the Wii U is an unproven system with a lot to offer, maybe developers should stop shedding tears and get to work, maybe they will actually make some money if they put in the effort to make a good game.

The PS3 thing I seem to recall more was the PS3 SDK being awful which in turn forced devs to use the rather unusual PS3 architecture rather than just getting stuff done. I seriously doubt there are many out there now that can program the cell well (reasoning being barely anybody knows assembly enough for general use, if the development/security even allows for it, for properly popular stuff like X86 and ARM) but it is does not matter as the SDK just allows people to make code as they always have and not have to think too hard about it.

[Nobody has attempted to make for the best the Wii U can do]
Assuming what the devs, the hackers and other such people have said is true that is somewhat irrelevant if the Wii U lacks the perks of a proper modern architecture. Moreover if it is just a few Wii (and indeed GC) processors clumsily stuck together (parallel processing is not just sticking things together, see also Amdahl's law) then they kind of have been building to it for years.

Also why screw around with chickens and eggs when I can just develop for the PS360 and PC instead (systems or near equivalent or greater power with great install bases, great infrastructure, presumably a nice SDK and more nice things)?
 
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The PS3 thing I seem to recall more was the PS3 SDK being awful which in turn forced devs to use the rather unusual PS3 architecture rather than just getting stuff done. I seriously doubt there are many out there now that can program the cell well (reasoning being barely anybody knows assembly enough for general use, if the development/security even allows for it, for properly popular stuff like X86 and ARM) but it is does not matter as the SDK just allows people to make code as they always have and not have to think too hard about it.

[Nobody has attempted to make for the best the Wii U can do]
Assuming what the devs, the hackers and other such people have said is true that is somewhat irrelevant if the Wii U lacks the perks of a proper modern architecture. Moreover if it is just a few Wii (and indeed GC) processors clumsily stuck together (parallel processing is not just sticking things together, see also Amdahl's law) then they kind of have been building to it for years.

Also why screw around with chickens and eggs when I can just develop for the PS360 and PC instead (systems or near equivalent or greater power with great install bases, great infrastructure, presumably a nice SDK and more nice things)?

I dunno, it just seems asinine that folks like EA are saying "oh, we aren't going to make games for the Wii U because it can't run Frostbite Engine 3" yet we all know that's bullshit. If the PS3 and 360 can sure as hell run it (albeit at lower resolutions to achieve idea FPS) with their welfare graphics chips, then the Wii U should be able to with a slower clocked processor but a GPU capable of a lot higher output and true 1080p resolution display. It's a matter of programming properly and they can't be bothered to do things a little differently then what they are used to with PS360 development. In other words, they want to save as much money as possible in order to maximize profits even if they do a shitty job, companies like EA and Activision have been doing it for several years now.
 
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I dunno, it just seems asinine that folks like EA are saying "oh, we aren't going to make games for the Wii U because it can't run Frostbite Engine 3" yet we all know that's bullshit. If the PS3 and 360 can sure as hell run it (albeit at lower resolutions to achieve idea FPS) with their welfare graphics chips, then the Wii U should be able to with a slower clocked processor but a GPU capable of a lot higher output and true 1080p resolution display. It's a matter of programming properly and they can't be bothered to do things a little differently then what they are used to with PS360 development. In other words, they want to save as much money as possible in order to maximize profits even if they do a shitty job, companies like EA and Activision have been doing it for several years now.

I'd guess that they hired programmers who ended up being underpaid.
 
I dunno, it just seems asinine that folks like EA are saying "oh, we aren't going to make games for the Wii U because it can't run Frostbite Engine 3" yet we all know that's bullshit. If the PS3 and 360 can sure as hell run it (albeit at lower resolutions to achieve idea FPS) with their welfare graphics chips, then the Wii U should be able to with a slower clocked processor but a GPU capable of a lot higher output and true 1080p resolution display. It's a matter of programming properly and they can't be bothered to do things a little differently then what they are used to with PS360 development. In other words, they want to save as much money as possible in order to maximize profits even if they do a shitty job, companies like EA and Activision have been doing it for several years now.

Possible but might take a bit of time from otherwise quite valuable programmers
Possible but hard to update by virtue of the level of changes needed to get it on there
Possible but hard to extend when games want to try something new (a popular thing for devs to do that buy your engine off the shelf)
Possible but potentially not a great investment from projected game uses and markets

All perfectly valid reasons, and not mutually exclusive ones either, in modern enterprise level programming, I believe all this was done in the frostbite thread though ( http://gbatemp.net/threads/next-gen...-wii-u-due-to-frostbite-engine.347589/page-11 ).
 
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