- Joined
- Jan 19, 2011
- Messages
- 623
- Reaction score
- 0
- Trophies
- 0
- Location
- >>>>>>
- Website
- Visit site
- XP
- -38
- Country

Im going to try look for ways on how we can update the wood to play newer games it might be easier then the infolib.
Ok here is the structure from what i know.
All this information here is data compared for the infolib
Example One[/p]
Ok
The First Four Digits (59 45 45 50) would represent The game code(YEEP)
Next Two Digits B4 CD(or maybe 00 as explained below) would be only be found in arm9 places so they are big bytes.
Next Two digits are 00 02 these are found as arm9 data and are found in the same places where the digits above are^^
The B4 CD 00 Could be together since there has to be a small byte next to them making it possibly 00 same as 00 02 00
C4 can only be matched under the top starter on the second row ARM7 data
3F 02 is only found in ARM9 places
A0 1A is only found in the 3rd row where sometimes FF FF FF FF is not there it is arm9 data
1A 01 is found at the same place where B4 CD is found
02 01 00 00 00 is Always found at the bottem it usally starts at 90 then 02 01 00 the rest of the 00"s are FF"s this part is always true on bypassing
Here is a earlier map of the infolib.
Ideas?
@jurassicplayer meh the loading happenes in the ttmenu.dat and im preety sure i know where its coming from,the wood just came out i think alot of people will have the same reaction you did.
The DSTT might be similar to the R4 but it runs in a completely different way
Ok here is the structure from what i know.
All this information here is data compared for the infolib
Example One[/p]
Code:
59 45 45 50 B4 CD 00 02 00 C4 3F 02 A0 1A 01 02 01 00 00 00
Ok
The First Four Digits (59 45 45 50) would represent The game code(YEEP)
Next Two Digits B4 CD(or maybe 00 as explained below) would be only be found in arm9 places so they are big bytes.
Next Two digits are 00 02 these are found as arm9 data and are found in the same places where the digits above are^^
The B4 CD 00 Could be together since there has to be a small byte next to them making it possibly 00 same as 00 02 00
C4 can only be matched under the top starter on the second row ARM7 data
3F 02 is only found in ARM9 places
A0 1A is only found in the 3rd row where sometimes FF FF FF FF is not there it is arm9 data
1A 01 is found at the same place where B4 CD is found
02 01 00 00 00 is Always found at the bottem it usally starts at 90 then 02 01 00 the rest of the 00"s are FF"s this part is always true on bypassing
Here is a earlier map of the infolib.
Ideas?
@jurassicplayer meh the loading happenes in the ttmenu.dat and im preety sure i know where its coming from,the wood just came out i think alot of people will have the same reaction you did.
The DSTT might be similar to the R4 but it runs in a completely different way










