DSiWare Exploit Sudokuhax

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YayMii said:
I'm surprised. They could've just implemented some sort of AP for it instead of just removing it altogether.
Yeah, but they probably knew Twam Twiizers would find a way to bypass it.

It'll probably be back on the shop, patched. When it happens, we'll be there.
 
this hack is cool and its fun to play with. when the next one comes out i won't grab it unless it does more. i don't want to spend my dsi points on each new exploitable dsi-ware just so i can run a few homebrew files off the sd card. with the ievo out (and the review is in progress), and the 2 other cards that are rumored to work in dsi mode on the horizon, these exploits are just an option and not a necessity.

-another world
 
Fishaman P said:
Am I the only one who thinks that it may be possible to use Sudokuhax on the 3DS via the DSiWare Transfer?
Possible and probable, seeing as it's only months away and this hack was an unforeseen event. Though it's best we not discuss that.
 
machomuu said:
Fishaman P said:
Am I the only one who thinks that it may be possible to use Sudokuhax on the 3DS via the DSiWare Transfer?
Possible and probable, seeing as it's only months away and this hack was an unforeseen event. Though it's best we not discuss that.
Hey, wanna discuss how this could possibly work on the 3DS if you transfer it? Either Nintendo is going to make sure it doesn't work on 3DS, or they won't. Talking about it here won't change that.

So they took it off the shop, and could put the same game out, except the hack wouldn't work on the newer Sudoku game. But I wonder if they will do anything to get rid of the copies that are already on people's DSi's. Like a system update or something...? I don't like noob storms asking how to make their card work on the new DSi system menu version.
 
Presto99 said:
machomuu said:
Fishaman P said:
Am I the only one who thinks that it may be possible to use Sudokuhax on the 3DS via the DSiWare Transfer?
Possible and probable, seeing as it's only months away and this hack was an unforeseen event. Though it's best we not discuss that.
Hey, wanna discuss how this could possibly work on the 3DS if you transfer it? Either Nintendo is going to make sure it doesn't work on 3DS, or they won't. Talking about it here won't change that.

So they took it off the shop, and could put the same game out, except the hack wouldn't work on the newer Sudoku game. But I wonder if they will do anything to get rid of the copies that are already on people's DSi's. Like a system update or something...? I don't like noob storms asking how to make their card work on the new DSi system menu version.

Easy. They put, in the firmware, something that detects the game, and if it's the bad version(the one with the exploit), when transfered, it either says it's corrupt, or modifies it and fixes it.
 
Another World said:
this hack is cool and its fun to play with. when the next one comes out i won't grab it unless it does more. i don't want to spend my dsi points on each new exploitable dsi-ware just so i can run a few homebrew files off the sd card. with the ievo out (and the review is in progress), and the 2 other cards that are rumored to work in dsi mode on the horizon, these exploits are just an option and not a necessity.

-another world
A new hack that necessitates another DSiware purchase won't be necessary to add more functionality to this exploit. If you have Sudokuhax, you already have "your foot in the door". Question is, since only about 250 users took advantage of Sudokuhax, do Team Twizzers have enough incentive to continue improving Sudokuhax with updates?

In any event, I hope their next exploit is free so a more robust community can get behind this.
 
Snailface said:
Another World said:
this hack is cool and its fun to play with. when the next one comes out i won't grab it unless it does more. i don't want to spend my dsi points on each new exploitable dsi-ware just so i can run a few homebrew files off the sd card. with the ievo out (and the review is in progress), and the 2 other cards that are rumored to work in dsi mode on the horizon, these exploits are just an option and not a necessity.

-another world
A new hack that necessitates another DSiware purchase won't be necessary to add more functionality to this exploit. If you have Sudokuhax, you already have "your foot in the door". Question is, since only about 250 users took advantage of Sudokuhax, do Team Twizzers have enough incentive to continue improving Sudokuhax with updates?

In any event, I hope their next exploit is free so a more robust community can get behind this.

I got Sudokuhax hoping it would have some more support... lets hope for the best.
 
apparently sudoku already got removed from the shop
frown.gif
 
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Snailface said:
Another World said:
this hack is cool and its fun to play with. when the next one comes out i won't grab it unless it does more. i don't want to spend my dsi points on each new exploitable dsi-ware just so i can run a few homebrew files off the sd card. with the ievo out (and the review is in progress), and the 2 other cards that are rumored to work in dsi mode on the horizon, these exploits are just an option and not a necessity.

-another world
A new hack that necessitates another DSiware purchase won't be necessary to add more functionality to this exploit. If you have Sudokuhax, you already have "your foot in the door". Question is, since only about 250 users took advantage of Sudokuhax, do Team Twizzers have enough incentive to continue improving Sudokuhax with updates?

In any event, I hope their next exploit is free so a more robust community can get behind this.
I know, I'm normally pretty poor, so I had to dip into my "Saving Up for the 3DS" funds to buy it.
 
and I was just getting out my DSi to buy it T_T_T_T_T_T_T_T_T

Also, I think I know how Ninty is going to do this one: When titles are copied to the SD card, it will save the MD5/SHA1 hash to the NAND. When it's copied back to the DSi, if the hash doesn't compare correctly, it will error out.
 
jceggbert5 said:
and I was just getting out my DSi to buy it T_T_T_T_T_T_T_T_T

Also, I think I know how Ninty is going to do this one: When titles are copied to the SD card, it will save the MD5/SHA1 hash to the NAND. When it's copied back to the DSi, if the hash doesn't compare correctly, it will error out.
What? I did not understand any of that. I'm not too tech-savvy for that yet.
 
Team Fail said:
jceggbert5 said:
and I was just getting out my DSi to buy it T_T_T_T_T_T_T_T_T

Also, I think I know how Ninty is going to do this one: When titles are copied to the SD card, it will save the MD5/SHA1 hash to the NAND. When it's copied back to the DSi, if the hash doesn't compare correctly, it will error out.
What? I did not understand any of that. I'm not too tech-savvy for that yet.

A hash checks the integrity of the file as in if they're the same or not if the hash is different than the original then it will give an error.
 
ThatDudeWithTheFood said:
Team Fail said:
jceggbert5 said:
and I was just getting out my DSi to buy it T_T_T_T_T_T_T_T_T

Also, I think I know how Ninty is going to do this one: When titles are copied to the SD card, it will save the MD5/SHA1 hash to the NAND. When it's copied back to the DSi, if the hash doesn't compare correctly, it will error out.
What? I did not understand any of that. I'm not too tech-savvy for that yet.

A hash checks the integrity of the file as in if they're the same or not if the hash is different than the original then it will give an error.
Oh, I see. He's saying that if Nintendo made a new update, when DSiWare is copied to the SD card, it would make a check for it, and if it was different when the data was copied back to the DSi, wouldn't because of that check. But, the only issue I see from that is that it would use a lot of memory in the DSi. A DSiWare title of 100 blocks would make at least 25 extra blocks for a check. That would mean 25% less memory. That would be a loss for Nintendo.
 
jceggbert5 said:
and I was just getting out my DSi to buy it T_T_T_T_T_T_T_T_T

Also, I think I know how Ninty is going to do this one: When titles are copied to the SD card, it will save the MD5/SHA1 hash to the NAND. When it's copied back to the DSi, if the hash doesn't compare correctly, it will error out.
the patch is in the save. If it was in the game itself, it would fail, but the save could differ from file to file.
 

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