So, here is the context.
Some years ago, a data leak at Nintendo's servers happened, and tons of gigabytes of data were released, and between all the bits and bytes, there was something that caught my eye.
Uncompiled DSi prototype/SDK NANDs.
After doing a bit of research, I found at a "certain internet museum" the source code of the mysterious NAND files.
This little project I have has the purpose of documenting, emulating and testing those NAND files, and possibly make a documentation of them on TCRF, as the pages listed on the "DSi Prototypes" category are non-existent.
If somebody can give me the instructions of compiling the source code of these relics and an explanation of the process, I'd be very grateful.
Just to let you know, I have very little knowledge on programming and informatics.
Thanks in advance!
Some years ago, a data leak at Nintendo's servers happened, and tons of gigabytes of data were released, and between all the bits and bytes, there was something that caught my eye.
Uncompiled DSi prototype/SDK NANDs.
After doing a bit of research, I found at a "certain internet museum" the source code of the mysterious NAND files.
This little project I have has the purpose of documenting, emulating and testing those NAND files, and possibly make a documentation of them on TCRF, as the pages listed on the "DSi Prototypes" category are non-existent.
If somebody can give me the instructions of compiling the source code of these relics and an explanation of the process, I'd be very grateful.
Just to let you know, I have very little knowledge on programming and informatics.
Thanks in advance!