Homebrew DS(i) Mode hacking progress thread

  • Thread starter Thread starter Billy Acuña
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Sonic Classic turns out to be 64 MB unzipped as is, but Mario vs. Donkey Kong - Mini-Land Mayhem! is 32MB, and DSi enhanced. Someone try that and see if it works!

the actural rom size isn't 64MB,the rom size 16, 32,64,128 is for clean rom,however,there should always useless zeros at the end of the rom to padgen it to reach the 2∧x size
 
Did you use make_cia, or your old method?
It was one a few files sent to me by @Bobesh8 . He sent me Mario Vs Donkey Kong, Super Mario 64 DS, and a few others.

I tried out both Mario games, they both yield the same result. (They appear on my home menu with the image and everything.)
 
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So, uh, something very interesting is happening that is going to prevent anything from working.
Mario vs Donkey Kong installed fine, and started okay. To my disbelief, the screen went white, and I thought it was going to boot.
Interestingly enough, it just booted the DS cart I had in my 3DS at the time. With no DS cart in, it spits out the "Error Has Occurred" message.

EDIT: After more testing, it looks like the same goes for Sonic Classics Collection too.
 
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Dumb troubleshooting.

Do you have the patched TWL_FIRM?
Are you installing to both SysNAND and EmuNAND?
Are you actually doing it right, or just renaming .nds to .cia?
 
So, uh, something very interesting is happening that is going to prevent anything from working.
Mario vs Donkey Kong installed fine, and started okay. To my disbelief, the screen went white, and I thought it was going to boot.
Interestingly enough, it just booted the DS cart I had in my 3DS at the time. With no DS cart in, it spits out the "Error Has Occurred" message.
So would that mean that we would need to patch it to load roms off the sd rather that the game card
 
So, uh, something very interesting is happening that is going to prevent anything from working.
Mario vs Donkey Kong installed fine, and started okay. To my disbelief, the screen went white, and I thought it was going to boot.
Interestingly enough, it just booted the DS cart I had in my 3DS at the time. With no DS cart in, it spits out the "Error Has Occurred" message.
Because the header tells it's a cartridge game?
 
Dumb troubleshooting.

Do you have the patched TWL_FIRM?
Are you installing to both SysNAND and EmuNAND?
Are you actually doing it right, or just renaming .nds to .cia?

1.) It wouldn't even work if I hadn't patched the TWL_FIRM. :P
2.) I'm installing and running it right from sysNAND.
3.) I'm using make_cia for all of this, and it works just fine for other DSiWarez.
 
So, uh, something very interesting is happening that is going to prevent anything from working.
Mario vs Donkey Kong installed fine, and started okay. To my disbelief, the screen went white, and I thought it was going to boot.
Interestingly enough, it just booted the DS cart I had in my 3DS at the time. With no DS cart in, it spits out the "Error Has Occurred" message.

EDIT: After more testing, it looks like the same goes for Sonic Classics Collection too.
Yup, I got the same :P
 
Random thought: If an exploit could gain control of a DSi game that has SD card access, it should be possible to dump the 3DS NAND, and even execute the FIRM downgrade attack on 10.5 to reenable memchunkhax2 for downgrading.

This is because the SD card registers are the same as the NAND registers, so in theory, a DSi game that has access to SD also has access to TWL NAND. Also, I doubt that in DSi mode the hardware restricts the sector numbers to the TWL range, so in theory, the CTR parts of NAND ought to be accessible.
 
I just booted a CodeBreaker on my 3DS using a converted DSiEnhanced game! That's big! Because this means super old stuff like the original R4 can get around the integrity checks from CTR mode!
Holy shit I actually have 2 original R4 That I used with my deceased DS lite, That sounds awesome.
 

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