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dsfanatic5 said:Nintendo will change the shape of the cartridge, so braindead people don't try to put the square peg in the round hole. Gameboy Color changed shape, and so on, leading up to the 3DS carts.
I made myself quite clear at the beginning of this thread that this topic has nothing to do with 3DS games played on the DS. This is about DS games on the 3DS will the possibility of them getting enhanced.
And why are people assuming that they'd have to "duplicate" the entire game so that a game card would have two versions, one that works for each device? That is absurd, and not what I'm trying to say. A game may be 128MB, but it's game code (binary) may only be 500KB, and while they could have two versions of that on a single game card, I'm trying to look at this from a downloadable view, one that wasn't around during the earlier years of Nintendo's consoles and handhelds.
For a more in-depth look of where I'm going at, what about some of these games on the PS3 or XBox360 that have downloadable patches? They can't write over the game disc, so they have to store it somehow, like on the system itself, and while they could load the original, and patch the game every single time it is ran, they could also have a pre-patched version that gets downloaded, and that is ran instead, so no on-demand patching necessary (or patched once and stored on the system). If Nintendo is smart enough (I know someone is gonna address that comment), they'll do the same with the 3DS, because we all know that games nowadays are not perfect and may require a patch or two in their lifetime. This would be a good additional method than to only limit updated versions by cards sold at retail. Now back to the DS.
For all we know, Nintendo has every single official DS game stored in their database, source code and all, and all they'd have to do is take the code, use a DS3DS-compatibility APIs (since all official developers have to use Nintendo's APIs from the SDKs as they can't have direct access to the hardware), recompile the "game code", and then keep those in their database, so that when a 3DS detects a DS game inserted and the system is online, it'll ask (or maybe not) about an update, which would then download the update, store it on the 3DS, and then run that when that particular game is executed.
Now, perhaps they would set a price for games that have "enhancements", but for those that don't, they could still do the update method at no cost to them to prevent DS piracy from dripping onto the 3DS. Take for example the DSTWO, which runs a modified version of Fish Tycoon (or was it another tycoon game?). If the 3DS have a D/DSi mode, then this modified version could get through unchecked. But, if Nintendo had an updated version of the game that was downloaded automatically (forced unlike other titles that weren't used for this purpose), and the 3DS ran that version instead of the one on the DSTWO, they could essentially block it, as the game is not hack-modified, and it is now a 3DS-native app.
Can I be any clearer than that? (Don't answer that











