DS App Studio - New Lighting and Texture Functions

Discussion in 'NDS - Emulation and Homebrew' started by RoyalCardMan, May 7, 2011.

  1. RoyalCardMan
    OP

    Member RoyalCardMan DS App Studio™ Developer

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    NEW: The 3D graphics are now smoother and are not as pixally.

    I have been working on DS App Studio for quite a while, and I have finally added lighting and texturing systems. The new beta is not out yet, but it will be soon. Here is a screenshot of what the texturing can do.

    [​IMG]

    Here would be the code for making this:

    Code:
    ogldrawtexturedmodel(string name, int rotx, int roty, string texturename);
    I will also later add Env. mapping to DSAL, making 3D games even better. Now to lighting. Since auto lighting was added, many people know what it looks like, but now you can control if your game has lighting or not. Here is the function:

    Code:
    ogladdlight(int x, int y, int z);
    You can even change the positioning of the lighting.

    This is all so far, but there will be more and the beta will be released soon.
     
  2. sethirion

    Newcomer sethirion Advanced Member

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    The code starts with "ogl", is this like openGL?
    Since I am studying it that would be cool to get the functions as the actual API.

    Thanks for your work on easing the pain of learning many functions and letting us focus on the logic of the games creation.

    I need to get this installed so I test when you release these functionalities into the DS App Studio. I used to be learning PAlib, but in favor of newest libs I left it and wanted to get into another lib to help me out.

    Thanks, keep coming the good work.
     
  3. RoyalCardMan
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    Member RoyalCardMan DS App Studio™ Developer

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    Thank you for the compliment. The goal of this project is to make it easier for people to program Nintendo DS 2D and 3D applications and games, while having control over their projects.
     

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