EDIT: Here's a remake of JabbaFlap's Map (All Credits goes to JabbaFlap. All I did was make the map a little more clearer.) :::
CODE: Start @ A1-C2-E3-G2-F4-E6-F8-D7-E5 CENTRAL SQUARE (credits goes to JabbaFlap for the code)
He should've colored the MAIN SQUARES
PINK, because that is the color of the important squares in the game. Why green...? If you found Taupy on the pink square at the SOUTH-WESTERN square, then that's the important square that leads to the pink square in the middle - IT'S
VERY important! Otherwise, you'll just be going to useless squares.
TIPS
1) Remember, the pattern, when going through the warp-door, is up/down 2 squares (depending on the direction you're facing) and moves 1 square to the left/right (also depending on the direction you're facing. Please take notice that this pattern
ISN'T for every warp-door. Although, this pattern is still important because some of the warp-doors use it. The last warp-door you need to go through to get to the middle square uses this pattern.
2)
FOCUS mainly on the corners of the map and the pink squares on your map.
3) Use the map above to help you. I know that it only shows the path to the middle of the maze, but all you really have to do is use the pattern I gave for Tip # 1 and use your common sense. Let's say you're facing north. If there is a warp-door right in front of you and if you go through that, you would go up 2 squares and 1 square to the left/right. Simplicity.
I would provide more information if someone could give me their Save File that are CURRENTLY on the Chambers of Knights. Thanks.