DS #3357: My World My Way (USA)

yagdub

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Diosoth said:
A 15 year old with the body of a 25 year old... yeah, Japan's never drawn THOSE types of characters before...


watch some anime
tongue.gif
for first place Bleach with Orihime ;P


ofc you coultd say that as irony then i just didnt catch it
tongue.gif
 

GeekyGuy

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It's pretty basic RPG fare. Like Rhapsody, it's probably perfect for the fledging RPGer. Looks good, plays pretty good so far, and it's got a good sense of humor. Fairly rudimentary, though -- almost homebrewish -- but that kinda adds to its charm, I suppose.
 

ryukyus

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The Art workis very nice, but it's a first person rpg which are not my thing, but yet still better than that dungeon lair thing, I'll play till I get bored.
 

LagunaCid

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Um, call me whatever you want.
But I'm not prepared to ply an RPG with a spoiled princess as a main character.
Especially not in public
 

GreenBanana

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Why is this game telling me I'm a young lady of 15? I mean, I can understand that the DS has no peripheral with which to invade people's privacy to tell them their accurate age and gender, but what lead them to that assumption?

Plus which I'm having a little trouble relating to the main character, what with being stranded in the economic class that has to juggle two full time jobs to make enough to pay rent.

So does this game ever let up on the latest Japanese trend to categorize characters into severe labels and then dictate what they want us to treat those labels as? I guess what I'm asking is, does this game remain superficial and stereotypical the whole way through, or do we get some pay off for the shameful constraining attitude the labeling process this game's storytelling has? That's a bit of a spoiler question, really, so there's no need to answer it yet, but I would enjoy this game moreso if we don't get assaulted with monarchy = ditzy/spoiled and NPCs = weak losers. It's just rather a negative in a detrimental way of approaching reality for the writers to include lines calling people we haven't met "too weak" or whatever. I guess that's asking a lot though from a game where the very first mission is to commit genocide.

This game sure came out pretty soon after Masters of the Monster Lair. I haven't had time to get to the third floor yet in that one. But anyways, onto this game. I'm afraid they have to lose points for the shop menu. That top screen goes completely unused, and the fact you can't see the effect of your merchandise in the shop is both poor salesmanship and very early 90s. The pathetic thing is, I get the feeling that the game designers will cite their games own words in case any gamers discover and point out any other flaws in their game. On the other hand, I don't think they will, since people will be paying money in order to own it.

Edit: Oh wait, on second thought I think the stat numbers turn red in the shops if they're an improvement. Pretty subtle, though odd they weren't consistent with the arrows in the equip menu.
 

Leamonde.Halcyon

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The game is pretty silly, story wise but I'm enjoying how it plays....and as long as you dont mind a character where you roll your eyes at like every line she says, well it's a fun game.
 

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UltraMagnus said:
yup, definitely a Japanese animé game when the prince looks more feminine than the princess.

But he's so dreamy! Even if taking care of his hygiene and not looking like doughy meat does make him unmasculine and less of a hard-drinkin', wife-beatin', gun-totin' REAL man.

On another note, the music seems nice so far. At least the theme seems slightly more distinct than what you might usually end up with.
 

Goshogun1

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So far I am really digging the game. It feels like a satire of JRPG's in general, and makes many efforts in making fun of the genre. Personally I have always wanted an RPG that takes the piss out of the RPG genre. Kind of reminds me of what Slayers did to "swords and sorcery".

Also, kind of refreshing to play as another gender, and see an RPG story from a different perspective. I liked Rhapsody also, and didn't feel ashamed playing it, because of pre-conceived notions of what men should and shouldn't play.
 

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GreenBanana said:
Why is this game telling me I'm a young lady of 15? I mean, I can understand that the DS has no peripheral with which to invade people's privacy to tell them their accurate age and gender, but what lead them to that assumption?

Plus which I'm having a little trouble relating to the main character, what with being stranded in the economic class that has to juggle two full time jobs to make enough to pay rent.

So does this game ever let up on the latest Japanese trend to categorize characters into severe labels and then dictate what they want us to treat those labels as? I guess what I'm asking is, does this game remain superficial and stereotypical the whole way through, or do we get some pay off for the shameful constraining attitude the labeling process this game's storytelling has? That's a bit of a spoiler question, really, so there's no need to answer it yet, but I would enjoy this game moreso if we don't get assaulted with monarchy = ditzy/spoiled and NPCs = weak losers. It's just rather a negative in a detrimental way of approaching reality for the writers to include lines calling people we haven't met "too weak" or whatever. I guess that's asking a lot though from a game where the very first mission is to commit genocide.

This game sure came out pretty soon after Masters of the Monster Lair. I haven't had time to get to the third floor yet in that one. But anyways, onto this game. I'm afraid they have to lose points for the shop menu. That top screen goes completely unused, and the fact you can't see the effect of your merchandise in the shop is both poor salesmanship and very early 90s. The pathetic thing is, I get the feeling that the game designers will cite their games own words in case any gamers discover and point out any other flaws in their game. On the other hand, I don't think they will, since people will be paying money in order to own it.
I think you are looking WAY into the issue. The game says you're a 15 year old girl because it's telling you as if you were the actual character. It's not saying you, in real life, are a young 15 year old princess who is loaded with cash.
 

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War said:
GreenBanana said:
Why is this game telling me I'm a young lady of 15? I mean, I can understand that the DS has no peripheral with which to invade people's privacy to tell them their accurate age and gender, but what lead them to that assumption?

Plus which I'm having a little trouble relating to the main character, what with being stranded in the economic class that has to juggle two full time jobs to make enough to pay rent.

So does this game ever let up on the latest Japanese trend to categorize characters into severe labels and then dictate what they want us to treat those labels as? I guess what I'm asking is, does this game remain superficial and stereotypical the whole way through, or do we get some pay off for the shameful constraining attitude the labeling process this game's storytelling has? That's a bit of a spoiler question, really, so there's no need to answer it yet, but I would enjoy this game moreso if we don't get assaulted with monarchy = ditzy/spoiled and NPCs = weak losers. It's just rather a negative in a detrimental way of approaching reality for the writers to include lines calling people we haven't met "too weak" or whatever. I guess that's asking a lot though from a game where the very first mission is to commit genocide.

This game sure came out pretty soon after Masters of the Monster Lair. I haven't had time to get to the third floor yet in that one. But anyways, onto this game. I'm afraid they have to lose points for the shop menu. That top screen goes completely unused, and the fact you can't see the effect of your merchandise in the shop is both poor salesmanship and very early 90s. The pathetic thing is, I get the feeling that the game designers will cite their games own words in case any gamers discover and point out any other flaws in their game. On the other hand, I don't think they will, since people will be paying money in order to own it.
I think you are looking WAY into the issue. The game says you're a 15 year old girl because it's telling you as if you were the actual character. It's not saying you, in real life, are a young 15 year old princess who is loaded with cash.


Rofl
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El-ahrairah

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GreenBanana said:
I guess what I'm asking is, does this game remain superficial and stereotypical the whole way through, or do we get some pay off for the shameful constraining attitude the labeling process this game's storytelling has?


QUOTE(GreenBanana @ Feb 5 2009, 11:32 PM) ...a hard-drinkin', wife-beatin', gun-totin' REAL man.

I see what you did there...

Anyways. Atlus = Gold in my book. I will play this game. I'm a 28 year old guy who plays a DS in public, how much more "gay" can I get?
 

Kite Lanford

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It's pretty hillarious on how you're able to shape each area.

The magic system is kinda unique is that Elise (Princess' default name if anyone cares) doesn't do the casting, but through her parrot. Consenquetly, she has to get hit by spells so the parrot can learn then.

The humor in the game reaches it's peak in terms of Fourth Wall breaking, where at times, Nero will ask you what monster to make the boss (or not use one at all) after Grass Town. I however wonder if it takes two playthoughs to fight every single boss.

The slime companion from "Master of the Monster Lair" returns, though a different color, with a few thigns not changing. It's still important to watch how you fight and how you plan growth though.

All and all, a good game and many more to follow, for all the humor it's good for.
 

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http://www.metacritic.com/games/platforms/ds/myworldmyway

4 reviews as of the time I'm making this post, 67% score.

RPG Fan said:
Clocking in at a measly 20 hours, with very little replay value, this is not a game that will be worth hard-earned money.

Wow, that's the most ridiculous negative comment. It's a game for a HAND-HELD. Most RPGs don't even last that long.
 

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