Diosoth said:A 15 year old with the body of a 25 year old... yeah, Japan's never drawn THOSE types of characters before...
watch some anime
ofc you coultd say that as irony then i just didnt catch it
Diosoth said:A 15 year old with the body of a 25 year old... yeah, Japan's never drawn THOSE types of characters before...
toszi said:Rhapsody type o' game.
Anyway, anybody found a way to get past the piracy fix, yet?
I try it on my super card DSONE and it just blanks. =(
LagunaCid said:Um, call me whatever you want.
But I'm not prepared to ply an RPG with a spoiled princess as a main character.
Especially not in public
UltraMagnus said:yup, definitely a Japanese animé game when the prince looks more feminine than the princess.
I think you are looking WAY into the issue. The game says you're a 15 year old girl because it's telling you as if you were the actual character. It's not saying you, in real life, are a young 15 year old princess who is loaded with cash.GreenBanana said:Why is this game telling me I'm a young lady of 15? I mean, I can understand that the DS has no peripheral with which to invade people's privacy to tell them their accurate age and gender, but what lead them to that assumption?
Plus which I'm having a little trouble relating to the main character, what with being stranded in the economic class that has to juggle two full time jobs to make enough to pay rent.
So does this game ever let up on the latest Japanese trend to categorize characters into severe labels and then dictate what they want us to treat those labels as? I guess what I'm asking is, does this game remain superficial and stereotypical the whole way through, or do we get some pay off for the shameful constraining attitude the labeling process this game's storytelling has? That's a bit of a spoiler question, really, so there's no need to answer it yet, but I would enjoy this game moreso if we don't get assaulted with monarchy = ditzy/spoiled and NPCs = weak losers. It's just rather a negative in a detrimental way of approaching reality for the writers to include lines calling people we haven't met "too weak" or whatever. I guess that's asking a lot though from a game where the very first mission is to commit genocide.
This game sure came out pretty soon after Masters of the Monster Lair. I haven't had time to get to the third floor yet in that one. But anyways, onto this game. I'm afraid they have to lose points for the shop menu. That top screen goes completely unused, and the fact you can't see the effect of your merchandise in the shop is both poor salesmanship and very early 90s. The pathetic thing is, I get the feeling that the game designers will cite their games own words in case any gamers discover and point out any other flaws in their game. On the other hand, I don't think they will, since people will be paying money in order to own it.
War said:I think you are looking WAY into the issue. The game says you're a 15 year old girl because it's telling you as if you were the actual character. It's not saying you, in real life, are a young 15 year old princess who is loaded with cash.GreenBanana said:Why is this game telling me I'm a young lady of 15? I mean, I can understand that the DS has no peripheral with which to invade people's privacy to tell them their accurate age and gender, but what lead them to that assumption?
Plus which I'm having a little trouble relating to the main character, what with being stranded in the economic class that has to juggle two full time jobs to make enough to pay rent.
So does this game ever let up on the latest Japanese trend to categorize characters into severe labels and then dictate what they want us to treat those labels as? I guess what I'm asking is, does this game remain superficial and stereotypical the whole way through, or do we get some pay off for the shameful constraining attitude the labeling process this game's storytelling has? That's a bit of a spoiler question, really, so there's no need to answer it yet, but I would enjoy this game moreso if we don't get assaulted with monarchy = ditzy/spoiled and NPCs = weak losers. It's just rather a negative in a detrimental way of approaching reality for the writers to include lines calling people we haven't met "too weak" or whatever. I guess that's asking a lot though from a game where the very first mission is to commit genocide.
This game sure came out pretty soon after Masters of the Monster Lair. I haven't had time to get to the third floor yet in that one. But anyways, onto this game. I'm afraid they have to lose points for the shop menu. That top screen goes completely unused, and the fact you can't see the effect of your merchandise in the shop is both poor salesmanship and very early 90s. The pathetic thing is, I get the feeling that the game designers will cite their games own words in case any gamers discover and point out any other flaws in their game. On the other hand, I don't think they will, since people will be paying money in order to own it.
GreenBanana said:I guess what I'm asking is, does this game remain superficial and stereotypical the whole way through, or do we get some pay off for the shameful constraining attitude the labeling process this game's storytelling has?
QUOTE(GreenBanana @ Feb 5 2009, 11:32 PM) ...a hard-drinkin', wife-beatin', gun-totin' REAL man.
RPG Fan said:Clocking in at a measly 20 hours, with very little replay value, this is not a game that will be worth hard-earned money.