It's not a bad game. I just can't tolerate playing it because the single thing I hate most in any video game is replaying something, and this game intends for you to replay missions until you get it just right. After I've jumped the same exact series of landmines five times to get to the part where I'm screwing up, only to die again, and then repeat from scratch, it gnaws at my brain and I have to drop it.
Critically, the much touted 'physics' are arbitrary. This guy can jump about half way from one side of the area to the other under the right conditions, yet gravity magically becomes a factor when he happens to fall some amount a'la Donkey Kong. Except unlike Donkey Kong, you can't ever really know just how far is acceptable and how much will make him explode and trigger a restart.
In a couple of the levels, the solution to pass some mines was to run slightly up a ramp, which somehow enables him to jump _higher_ than normal. There's no introduction to this, it defies explanation, and other such subtleties will present themselves throughout so that many obstacles can only be resolved through trial-and-error, and then we come back to replaying the same mission a dozen times or more just to figure out that one complication.
Challenge is good--tedium and repetition are bad. This is a mantra which the developers would do well to learn, but considering the ratings I don't expect gamers to be the ones to drill it into their heads. For some reason, this tripe actually appeals to some of them and they seem eager to forgive these critical flaws simply because the alternative is to go play Garfield's Funfest.