DS #2565: GRID (USA)

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VISHI SO FISHI said:
Are you serious ? the graphics are crap!
I think they are actually really good for the DS. The backgrounds are nice, cars are great too, but I don't like the collision graphics, the parts look too blocky.
 
I cannot turn in this game. im not sure if its a problem with my D-pad. I heard that steering was bad but... DAMN THIS SUCKS!\


EDIT: onld news possibly: it supports rumble. The rumble sucks hard.
 
pizzaroo1 said:
I cannot turn in this game. im not sure if its a problem with my D-pad. I heard that steering was bad but... DAMN THIS SUCKS!\


EDIT: onld news possibly: it supports rumble. The rumble sucks hard.
You're going too fast. This isn't Mario Kart. If your speed isn't
 
Rayder said:
Most people are used to the arcadey racers, so a sim racer like this will suck to them. People used to sim racers on the PC will be limited because of the dpad and buttons as opposed analog control. Veteran gamers like myself should be able to cope with the controls pretty well, since we've played many racers with digital controls back in the day. I think the DS version of GRID found a good balance between arcade and sim play-mechanics for the DS. Makes it a unique experience.....if you got the skillz to play it.

All-in-all, I'd say GRID DS is a great game for fans of sim racers. It's about as good as it's gonna get on the DS. To expect them to squeeze much more out of the little DS is pretty noobish.

I gave it a 9 on this thread's ratings.

I'll have to check out the NFS Pro Street game.....lotta people praising it....hmm....most of the DS NFS games left A LOT to be desired as far as I was concerned. I never give them a more than a cursory glance anymore. I'll have to give Pro Street another go.

Completely agree -- GRID is a solid game. Completed 4 tracks so far, I loved the inclusion of the Duomo and the atrium in the Milan stage. Interesting that you drive different cars on each track, and each one drives fairly differently.

I'll be honest, I did not get any fun out of NFS Pro Street. I've played racers from Rad Racer to Top Gear to Metropolis Street Racing (haven't had a next-gen system to play on); this is very much in line with that genre, where going too fast = crash. Silly Kart kids.
smile.gif
 
agreed yo, the steering is completely alright, i like it alot
love the drifting too, only thing i dint like is the wifi thing, theres like quick match and create/join game =_= how are we suppose to match up when you could be in either, and it is predecided number of players
while in mario kart you get as many as possible, this one you get 2, i doubt picking 3 or 4 would get u 3 or 4
 
hmmm wheres reaperman? He would love this game... He was really good at the first game.

Cant wait to try it out, whats wifi like atm? many people to verse?
 
It's a shame this game falls flat. Feels nothing like a driving game at all. The steering is rigid and reminds me of trying to drive a Tron Cycle through the streets. At first I thought myself crazy, then I went back and played NFS Underground 2 on DS. That game actually proves you can have some basic physics.

GRID is a horrible disappointment and don't lecture me on braking and such. I've played some PC sim racers that would make most of you cry. I know what makes a fun arcade racer and I know what makes a serious sim racer. This game is neither. Don't want no whining about how the DS can't handle more than this. It can. You don't need powerful processors and stellar gpu's just to produce FUN physics. We've had GBA racers that were better than this.

Oh well. There's always (little) hope for Trackmania.
 
It's definitely an arcade racer, but still, the sim element is definitely there. Just like in real racing, you have worry about overdriving and going into turns much too fast. It's easy to brake for turns, but when you're rapidly gaining on someone in front of you, you can easily ignore the fact that there's a wall in 500 feet and you need to start braking hard instead of passing.

I like that, it's refreshing after Mario Kart's thumb-killing method of "hold A forever".
tongue.gif
 
Deletable_Man said:
It's a shame this game falls flat. Feels nothing like a driving game at all. The steering is rigid and reminds me of trying to drive a Tron Cycle through the streets. At first I thought myself crazy, then I went back and played NFS Underground 2 on DS. That game actually proves you can have some basic physics.

GRID is a horrible disappointment and don't lecture me on braking and such. I've played some PC sim racers that would make most of you cry. I know what makes a fun arcade racer and I know what makes a serious sim racer. This game is neither. Don't want no whining about how the DS can't handle more than this. It can. You don't need powerful processors and stellar gpu's just to produce FUN physics. We've had GBA racers that were better than this.

Oh well. There's always (little) hope for Trackmania.

did you get past the first stage, and play the japanese drift-battle stages? or play the european stages where cars can actually hug the curves?

each stage/car controls differently, don't get thrown off by the american muscle-car driving mechanics.
 
Deletable_Man said:
It's a shame this game falls flat. Feels nothing like a driving game at all. The steering is rigid and reminds me of trying to drive a Tron Cycle through the streets. At first I thought myself crazy, then I went back and played NFS Underground 2 on DS. That game actually proves you can have some basic physics.

GRID is a horrible disappointment and don't lecture me on braking and such. I've played some PC sim racers that would make most of you cry. I know what makes a fun arcade racer and I know what makes a serious sim racer. This game is neither. Don't want no whining about how the DS can't handle more than this. It can. You don't need powerful processors and stellar gpu's just to produce FUN physics. We've had GBA racers that were better than this.

Oh well. There's always (little) hope for Trackmania.

i share the same thoughts,btw ,the lack of online mode on trackmania make me think twice about it being a nice game just like the original
 
I found some cheats...

(if people wants to use it
tongue.gif
)

Cheat mode:
Enter the "Options" menu, select the "Cheat Codes" option, then enter one of the following codes to activate the corresponding cheat function. Note: Some versions of the game have a different set of codes.

Master code:
Enter 233558 as a code.

Drift master:
Enter 789520 as a code.

Ghost car:
Enter 657346 as a code.

High Roller mode:
Enter 401134 as a code.

Invincibility:
Enter 161650 as a code.

MM mode:
Enter 800813 as a code.

Perfect grip:
Enter 831782 as a code.

Toy cars:
Enter 592014 as a code.
 
Deletable_Man said:
It's a shame this game falls flat. Feels nothing like a driving game at all. The steering is rigid and reminds me of trying to drive a Tron Cycle through the streets. At first I thought myself crazy, then I went back and played NFS Underground 2 on DS. That game actually proves you can have some basic physics.

GRID is a horrible disappointment and don't lecture me on braking and such. I've played some PC sim racers that would make most of you cry. I know what makes a fun arcade racer and I know what makes a serious sim racer. This game is neither. Don't want no whining about how the DS can't handle more than this. It can. You don't need powerful processors and stellar gpu's just to produce FUN physics. We've had GBA racers that were better than this.

Oh well. There's always (little) hope for Trackmania.
"bawwww i suck at curves"

Not every racing game should have NFS' pure arcade physics.
And that's coming from someone who started playing NFS from the time it had the Road & Track logo on the disk.
 
Downloaded.

*five days later*

Beaten. And for me, that's a first - beaten to 100% completion.

So if anyone wants a 100% R4 save...
tongue.gif


And for those who have trouble... this isn't Mario Kart. There are other buttons than A; for example, B.
 

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