Menu comes up, tap move, tap space where you want to go, tap yes to confirm.
Menu comes up, tap attack, tap enemy near you, tap yes to confirm.
This makes the game seem so dragged, slow, and boring, without counting the common "fuck I didn't chose that space".
Why the hell can't it go like this:
When it's your turn, every space where you can move is highlighted green, and every enemy you can attack is highlighted red.
Tap space where you want to go, tap it again to confirm.
Tap enemy to attack, tap it again to confirm.
If you want to pass you press a button.
If you want to cast spells or use items you press whatever button to bring up the menu, since most of the battles will be spent with normal attacking.
Point is, I don't want to spend 70% of the game navigating menus when it could have been done in a much much simpler way.
If anyone knows an srpg that has the minimal amount of logic behind it's control structure, please tell me. I have tried Hoshigami and it was nearly the same. I have finished fire emblem/ogre tactics, and those were so great, and simple, without even the touch screen.