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    The upcoming port release of Doom 64, which is scheduled to be released on March 20th, 2020, alongside the long-awaited Doom Eternal, will feature a brand-new chapter as a continuation of the original Doom 64 story, and a direct follow-up after Doomguy defeats the final boss of the game.
    The new chapter also promises to add in a "bit of lore" that seems to cater to fans of both the original and the modern Doom series.

    :arrow: Source
     
  2. Discussion (67 replies)

  3. NoNAND

    NoNAND Give me back my legions!
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    So long story short, it's just a port of DOOM 64 with some extra features
    No fancy graphics or anything too glamorous..
     
  4. ShadowOne333

    OP ShadowOne333 GBAtemp Guru
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    Why would you want fancy graphics?
    Doom 64 is already a really good looking game for what it is.
    If you want fancy stuff, play Doom 64 on GzDoom or one of those bloated Brutal Doom craps.
    Adding stuff like that to Doom64 would kill the mood of it.

    Besides, I would much rather play a new chapter in Doom 64 rather than have those "fancy graphics".
     
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  5. eyeliner

    eyeliner Has an itch needing to be scratched.
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    It looks like rectum, but is it any good by current standards? I mean, I get that it was amazing 22 years ago, but it really looks... bad...
    Is the gameplay that up there with the all time great console FPS that is Timesplitters?
     
  6. LiveLatios

    LiveLatios Profesionnal Scalie
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    it's doom
     
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  7. eyeliner

    eyeliner Has an itch needing to be scratched.
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    That's not saying much.
     
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  8. ShadowOne333

    OP ShadowOne333 GBAtemp Guru
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    If your rectum looks like that, then I would suggest a visit to the proctologist asap.
    Also, comparing Doom to Timesplitters is not a fair game.
    Doom 64 and Timesplitters have a whole generation of consoles apart and Doom 64 is sprite-based, so yeah.
    Besides, Doom 64 came out at the time where 3D games and movement was still a new thing, and FPS controls on consoles were in their infancy. By the time Timesplitters came out, most FPS already had their controls defined properly to modern styles.

    If at all, the only thing that would add to Doom 64's overall look would be some sort of texture filtering.
    If they do add that, then many people would be happy, as I do agree that N64 textures were not the best to hold up almost 20 years later.

    But out of that, with modern controls this will still be a joy to play.
     
    Last edited by ShadowOne333, Mar 10, 2020
  9. eyeliner

    eyeliner Has an itch needing to be scratched.
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    Fair point.
    Turok, then.
     
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  10. Memoir

    Memoir Hi, I'm Cynical!
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    You're spitballing. Please stop.
     
  11. LiveLatios

    LiveLatios Profesionnal Scalie
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    i never thought i'd see people downplay/complain about doom
    like
    wtf

    regardless the form it comes in, it's probably one of the best aging games of all times, can we take note of when it released ffs, not just doom 64 but actual doom as well
    it does have bilinear texture filtering, as most n64 games were forced to use regardless of how low res the textures actually were
     
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  12. ShadowOne333

    OP ShadowOne333 GBAtemp Guru
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    Oh yeah I'm aware of that.
    N64 had bilinear filtering by default for its textures.
    But I do have to say that having an extra option to have better texture filtering would be nice, just as an added feature/option.

    Still though, Doom 64 is fine as it is. The only major complaint I had with it were its controls, and this port will correct that, so I'm golden.
     
  13. LiveLatios

    LiveLatios Profesionnal Scalie
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    personally i'd like if there was an option to remove the filtering, as i'm pretty strongly against the muddy look it gave to nearly all n64 games
     
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  14. Xalusc

    Xalusc Advanced Member
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    Here's hoping the new ROM will be leaked and playable on an Everdrive

    By the way, aren't you the guy who made MaternalBound? I didn't know you were part of the GBATemp staff
     
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  15. banjo2

    banjo2 little man
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    Users can submit news, correct?
     
  16. Xalusc

    Xalusc Advanced Member
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    Oh, I didn't know that. My bad.
     
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  17. pedro702

    pedro702 GBAtemp Guru
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    doom is diferent from turok by alot.

    games like turok are adventure fps time of games, they have alot of exploration to get the keys to open portals and huge open levels to explore.

    doom while there are secrets and such the game is more focused on just killing everything in sight inside a closed facility, sure there are some outdoor levels but doom keeps you on your toes by not giving you much space , so its you vs demons mostly.

    doom64 is not the most advanced game on the n64 and such, but its a solid FPS, i would argue that turok doesnt hold a candle to goldeneye so yeah.

    a game doesnt need to be the best game of that genre on the console to be good.

    n64 has preety great FPS games considering the limitations of FPS games back then.

    turok
    turok2
    turok3
    turok rage wars
    perfect dark
    goldeneye
    hexen
    south park(yeah...)
    daikatana
    doom 64
    007: The World Is Not Enough
    Forsaken 64
    quake 64
    quake 2
    Tom Clancy’s Rainbow Six
    Duke Nukem 64
    Armorines: Project S.W.A.R.M.


    So for me the top 5 n64 fps would be
    1-goldeneye
    2-perfect dark
    3-turok 2
    4-turok 3
    5- doom64

    again not being the best game doesnt make it a bad game at all.



     
  18. Pipistrele

    Pipistrele GBAtemp Fan
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    Can't kill the mood!
    [​IMG]
     
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  19. Silent_Gunner

    Silent_Gunner Lost Wanderer Who Sees No Evil
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    I'm just sitting here waiting for the inevitable PC port. ;)
     
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  20. LiveLatios

    LiveLatios Profesionnal Scalie
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    [​IMG]
     
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  21. Pipistrele

    Pipistrele GBAtemp Fan
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    Turok is closer to modern shooters (well, modern-ish ones) - with somewhat slow and grounded controls, more "life-like" level design, more spongey and less plentiful enemies, etc.

    Doom is essentially a crazy first person run'n'gun - think of Gunstar Heroes or Turrican, only in POV. You move at crazy speed, the game throws dozens of enemies at you at once, you blast them three at a time with super shotgun from far away, the levels themselves very arcade-like, and the whole gameplay loop revolves around dodging projectiles and shooting crap with split-second reflexes. It's hard to explain in words - you kinda have to play Doom (or any other mid-90s classic like Duke Nukem 3D and Quake) to understand what separates this kind of gameplay from other shooters.

    — Posts automatically merged - Please don't double post! —

    Doom 64 EX (the unofficial remaster for PC) is phenomenal actually - a lot of people even recommend it over original game due to all the QoL changes and visual improvements. I recommend to play it while you're waiting for actual port to come out.
     
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