Dolphin 5.0 Officially Released




Dolphin Emulator, the most popular (and pretty much only good) GC and Wii emulator has reached their latest milestone, 5.0! It's been ~3 years since the release of 4.0, and during that time there have been thousands and thousands of fixes for games of all kinds. Dolphin 5.0 re-adds support for stereoscopic output, official zFreeze support, official ES_Launch support (so you can play those lovely, lovely masterpieces on Super Smash Bros Brawl!), improved Netplay and more!

With this new release, the requirements have changed:
  • 64-bit CPUs and Operating Systems are required.
  • Windows XP is no longer supported. Windows Vista is no longer officially supported.
  • Direct3D10/OpenGL3 Required. This means AMD Radeon 4xxx, NVIDIA GeForce 8xxx, or Intel HD 2xxx minimum! Anything older than that will most likely not work or will have significant glitches
You can check out the full-ish "changelog" here, and as always you can grab the emulator itself at Dolphin Emu's official website.


:arrow: Source
 
For MAC, Ubuntu, Android as well. Not for PC only.
Dolphin on Android is not getting a release build. This does not mean it's falling behind or anything. We just did not feel like Dolphin on Android has reached any milestone with these changes. We'd rather it have its own special time in the sun when it comes, instead of tagging it onto what has been an already concerted effort on the desktop release.

The development versions are, of course, still compiled with the other dev versions, but Android does not get an official 5.0 release like 4.0.
 
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Neat. Here's to hoping some of the various fixes help Chocobo's Dungeon with its map alpha (or whatever that's called) and occasional fps drops.
 
Looks like Twilight Princess now runs full speed without the "Hyrule Field" patch active, so saw an immediate improvement there. Skyward Sword ran a little better, but it still tends to stutter when new sounds are activated. (So I will still use a special 4.x build for that one)
Twilight princess HD is also full speed now, check it out:
 
ok, so I have to load the .wad (VC games) for NES/SNES and such, right? why won't I use the standalone NES/SNES emulators? what is the advantage of dolphin NES/SNES VC emulation?
Why would you run an emulator through another emulator..?
 
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Twilight princess HD is also full speed now, check it out:


Cemu is a seperate thing from Dolphin. Not sure why you're bringing it up. I was referring to the Gamecube/Wii version of Twilight Princess. Not Twilight Princess HD.

Also even with that game, Cemu has noticable audio issues. So it's far from perfect and I don't plan to use it until it's on par with Dolphin which could still take awhile before that's the case.
 
Cemu is a seperate thing from Dolphin. Not sure why you're bringing it up. I was referring to the Gamecube/Wii version of Twilight Princess. Not Twilight Princess HD.

Also even with that game, Cemu has noticable audio issues. So it's far from perfect and I don't plan to use it until it's on par with Dolphin which could still take awhile before that's the case.
Sorry just wanted to point out that its possible to emulate TP HD:)
 
This is very incredible, to say the least! I remember back when dolphin was new and a lot of time was needed to get games working, not to mention SSBM only working in the menus and got laggy as hell when playing. Even though I use the real console whenever I can, you gotta give these guys credit. To me it seems to be A LOT better than PCSX2 (at least the last version I tried which was a year ago), since I remember trying to put my Jak and Daxter disc in my pc to play it and it was full of graphical glitches. I guess the gamecube has had more attention given to it, or the PS2 has some stuff that's even more tricky to emulate.
 
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F1 2009 still has massive microstutter and fps drop, I wonder what causes it, it does the same on ppsspp,
a caching issuse???
 
I used to, but hey this was 10 years ago
Did it break or something? I mean, is understandable if things happen, but if you still have your console, is likely to keep those controller equipment as well.

I'm gonna mess around with the android port on my Nvidia sheild, see if there anything worth mentioning. :unsure:
 
What about integrated graphics for laptops?

Depends on the IGP it uses, if it's a lower end IGP, like the GMA series, you're likely out of luck, the Intel Iris chips however, are very robust nowadays. As long as it has DX11/DX12 or OpenGL 3, you shouldn't have too many issues, IDK for sure.
 

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