Do you recommend any nds visual novels?

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There's quite many:
  • 9 hours 9 persons 9 doors is a must.
  • Hotel Dusk: Room 215 has a sequel "Last Window: The Secret of Cape West"
  • There's 2 Jake Hunter games
  • An unofficial port of an old eroge called Fatal Relations.
  • Lastly, there's a VNDS engine port, which can play some converted VNs.
Also, VNDB (visual novel database) is a good source for finding other vns: https://vndb.org/r?q=&o=a&s=title&f=022gen4onds
 
9 hours 9 persons 9 doors is a must.
Probably worth emphasizing that you'd be much better off with the PC version in "The Nonary Games", available on Steam. (It is occasionally quite cheap.) There's really only one little gimmick late in the game that makes use of the DS, and the hi-res graphics and full voice work easily make up for its loss.
 
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Probably worth emphasizing that you'd be much better off with the PC version in "The Nonary Games", available on Steam. (It is occasionally quite cheap.) There's really only one little gimmick late in the game that makes use of the DS, and the hi-res graphics and full voice work easily make up for its loss.
I disagree. The game was originally designed for the DS and the story relies on the dual screens mechanic. Without going into spoilers, I'll just say that there's a good narrative reason to read it on the DS. The Nonary Games port does, however, offer QoL improvements that makes navigating different routes a lot easier, as well as voice acting which is nice. But I must recommend the DS port first and foremost. It's a very unique experience.

To make playing the game on the DS a little easier, you can use this patch (faster text speed): https://www.romhacking.net/hacks/3282/
 
The game was originally designed for the DS and the story relies on the dual screens mechanic. Without going into spoilers, I'll just say that there's a good narrative reason to read it on the DS.
I have to wonder if you're thinking of some other game. The story doesn't "rely" on the dual screen mechanic; there is exactly one! little! gimmick! late in the game. Compared to what, say, Hotel Dusk does with the dual screens, it is insignificant.
 
I have to wonder if you're thinking of some other game. The story doesn't "rely" on the dual screen mechanic; there is exactly one! little! gimmick! late in the game. Compared to what, say, Hotel Dusk does with the dual screens, it is insignificant.
I find it to be a better experience on the DS consoles. The pixel art and of course the whole DS gimmick is something that should be experienced. Even if it doesn't "rely" on it, every other version is a compromise in my eyes.
 
Speaking of VNDS, has anyone ever played Umineko (pre-converted version, on mega.nz) on DS via flashcart? As for me, most of the time the console freezes during saving, sometimes even just accessing the save menu, often even during loading. Maybe due to lack of ram memory?
For this issue, I only finished the first chapter of the first episode.
With Never 7, Ever 17, FSN and Tsukihime no problem.
Does anyone have a solution to propose?
 
I have to wonder if you're thinking of some other game. The story doesn't "rely" on the dual screen mechanic; there is exactly one! little! gimmick! late in the game. Compared to what, say, Hotel Dusk does with the dual screens, it is insignificant.
I initially thought too, if that one gimmick is "it". However, I just didn't grasp in then: (Massive 999 spoilers) the bottom screen is what happens 9 years ago, while the top screen is what is currently happening. By turning the DS around, you effectively help June solve the puzzle 9 years ago from 9 years in the future. And you can even see during normal gameplay, that what you thought was the narrator for Junpei, is actually a narrator for the past event. So yes, there is a narrative reason for it!
 

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