It depends if by finish you mean FINISH or merely beating the story once. Beating a game is not enough. You have to finish it.
Many users online state they just play a game once and that's it, which infuriates me, but I guess if many gamers do this (and it's reasonable to suppose that in fact MOST gamers do this) then that should be the way a game is judged.
Hypothetically games serve a purpose, it just depends what that purpose is. Different gamers may have different standards.
And although you say purposefully not doing something, the same applies to purposefully doing something.
It's like if a nongamer watches an entire playthrough of a game on youtube. They may say the loved the game afterwards but their actions indicate that the game, to them, was unworthy of being played. The nongamer offers only empty praise.
In fact, the whole point of a game is that it starts out easy, gradually becomes harder and harder, until it reaches its maximum difficulty. You cannot judge a game without experiencing this narrative to the end. The most difficult parts of the game are going to be its final parts, which is therefore the true test of the game's ability to structure its difficulty--a very basic and obvious (but not always simple) requirement of being a damn game. Simply put unless you beat the game you can't make any comment on its difficulty.
Case closed.
You saying the game is amazing is empty praise if you didn't finish it. It's hypocrisy. It's like telling people that a badly designed budget car with terrible safety rating is a great car, but you don't actually drive it yourself except maybe once.
If the game is good then it is somewhat irresponsible to praise it because your audience will presumably play the game to its conclusion (whereas you didn't) and they may find that the game is not that good. Your audience becomes the guinea pigs which is precisely what the whole review shtick was meant to avoid.
It goes without saying most of all that "final judgments" should absolutely in no way ever be made on a deadline. That by definition is not what a final judgment is. The proper term for that is "judgment call".
Many users online state they just play a game once and that's it, which infuriates me, but I guess if many gamers do this (and it's reasonable to suppose that in fact MOST gamers do this) then that should be the way a game is judged.
Hypothetically games serve a purpose, it just depends what that purpose is. Different gamers may have different standards.
Technically no. This is an attempt to artificially make the game better or worse.Can I purposely not do something
And although you say purposefully not doing something, the same applies to purposefully doing something.
it may be that both are valid strategies especially if either strategy is accidentally approached by the player without either player making a concerted effort to warp the game experience into something they knew it was not(my example might be we have probably all seen kids use the starter pokemon and steamroll the game where the entire point of the game for some is to build a team)?
The fact remains you have deemed the game unworthy of being finished.If I get to the final boss, decide the final boss is a four hour grind and then just watch the end on the internet does that change anything?
It's like if a nongamer watches an entire playthrough of a game on youtube. They may say the loved the game afterwards but their actions indicate that the game, to them, was unworthy of being played. The nongamer offers only empty praise.
Reviewers are generally not going to do this because 1) they have deadlines, and it's in their best interest to gloss over how little of the game they've played or the fact they played on the lowest difficulty, and 2) because reviews are written in Reviewese rather than making plain statements about the game or their particular experience. In fact, stating things specific to the writer or their experience is a massive taboo since it shatters the illusion of objectivity--It reveals the obvious fact that a person who played a game and writes about it can ultimately only write about themselves.I'd much rather have a reviewer state exactly how much of the game he's played so i can form an idea of what's contributed to his experience.
An unfinished game CANNOT BE CONSIDERED GOOD. It's a one way street imo. Because aside from the obvious fact that you didn't even finish the game which is obviously not a vote of confidence.. ("so good, you won't even bother finishing it"(TM)) ..it means you don't know whether the game becomes a stinker later on, which is all too possible.A "final call" or opinion/review of a game reflects a personal experience...as a reviewer you have to play to reveal as much information as you expect your audience wants to make their own decisions. If you gave up on Okami after about 20 hours thinking it was amazing you'd have totally missed the fact that the developers forgot they needed to end the game any time soon, and as such your final verdict would neglect the way the game tends to drag on.
In fact, the whole point of a game is that it starts out easy, gradually becomes harder and harder, until it reaches its maximum difficulty. You cannot judge a game without experiencing this narrative to the end. The most difficult parts of the game are going to be its final parts, which is therefore the true test of the game's ability to structure its difficulty--a very basic and obvious (but not always simple) requirement of being a damn game. Simply put unless you beat the game you can't make any comment on its difficulty.
The issue is not only whether the game would have gotten better, but whether it would have gotten amazing enough to make the first 25 hours worth it. It's possible to give the game the benefit of the doubt but still rate it poorly. Imagine giving a game two ratings, one rating for if the rest of the game is more of the same, another rating for if the game picks up afterwards... but if both ratings are low or about the same, then it doesn't make a difference now does it. The only difference is when the rest of the game actually has a chance at redeeming the overall package and you are curious to see it.A preview, a quick look or a full review are three different things. Reviewers just need to be transparent....perhaps Magna Carta Tears of Blood (PS2) got amazing after the 25 hour mark, but i'll never know because it's one of the few games i've abandoned because it was terrible in every respect. Terrible combat (which i can safely say remained similar for the part of the game i didn't play), terrible VA (again i doubt it changed), terrible art design (ditto), dull plot (this may have improved although i believe i played enough to judge it). So my review would feature the caveat that MAYBE it got amazing, although my experience tends to indicate otherwise.
If the game is amazing why didn't you finish it?What about the reverse situation though, where a game starts amazing for the part you played but at some point after you quit it all falls apart.
Case closed.
You saying the game is amazing is empty praise if you didn't finish it. It's hypocrisy. It's like telling people that a badly designed budget car with terrible safety rating is a great car, but you don't actually drive it yourself except maybe once.
Then that makes me an asshole. I'm arguably not doing a service so much as merely trying to keep my job.That's kind of sidestepping the point of the topic - How much do you need to play? You may have a deadline to write a review and only play so much of it before you submit.
It is somewhat reasonable if you abandoned the game because it is terrible.It feels unrepresentative of the package to write off a game for everyone (as a reviewer) if you've abandoned the game based on your limited experience.
If the game is good then it is somewhat irresponsible to praise it because your audience will presumably play the game to its conclusion (whereas you didn't) and they may find that the game is not that good. Your audience becomes the guinea pigs which is precisely what the whole review shtick was meant to avoid.
"final judgments" should not be made before (or within 2 days of) a game's release. If such a thing as a "final judgment" should exist at all then it is the sort of thing that technically could be made years after its release.As a reviewer i think that final judgements that are to be disseminated have to be more fleshed out than personal opinions.
It goes without saying most of all that "final judgments" should absolutely in no way ever be made on a deadline. That by definition is not what a final judgment is. The proper term for that is "judgment call".
You are missing a key point here. Why the hell did the game let you pick the wrestler character?I don't think the first few hours of a game represents the rest of it.
For example, I dragged my way through for the first few hours of Live a Live (I'm using this as an example as I'm pretty sure you played it) and I almost dropped it due to how boring found it. I initially chose the wrestler character, and found the game lacking up to that point. I enjoyed most of the other characters and the second part of the story, though.
Would you think I should be able to call it a bad game, had I dropped it, despite only particularly disliking one out of seven completely different stories, which I started with due to my own choice?