i was thinking if it was possible some how to let the wii read a original game, so drive flips into 6x speed than some how switch discs with a backup so you get 6x speed or does that just sound crazy.
hughjass said:I really dont get the the fuss over 6x
Why does everyone want it? At 3x nearly all wii games run exactly the same. In the cases where they don't, 6x would make such a pathetic amount of difference. Why does it matter?
Popopinsel said:I don't know anything about Wii hacking & stuff as well but wouldn't it be possible for the backup launcher to buffer cutscene videos into the Wii's memory or onto sd-card and from there read it at full speed?
That's something that the game would have to be coded to do, and probably already does.
QUOTE(hughjass @ Feb 21 2009, 07:13 PM) I really dont get the the fuss over 6x
Why does everyone want it? At 3x nearly all wii games run exactly the same. In the cases where they don't, 6x would make such a pathetic amount of difference. Why does it matter?
You do know that not everyone can chip their Wii right?john_smarty said:if your going to complain get a modchip!
i play cod and its perfectly fine!
jinxvorheeze said:There is no swap method. Have either of you ever even opened up a Wii? The drive is slot-loading and has a lock-in mechanism that holds the disk in place. This is to allow the drive to load a gamecube mini disk and not scratch the hell out of it when it goes to spin it. There is no way to take the top off the drive without completely stopping the drive from stabalizing the game disk and the end result would be one really fucked up disk. Plus Wii games don't load like Playstation games (where the swap idea came from) do, they use a main AES key to decrypt the title key. Unlike the PS2 that verifies the signature of the title then boots the game files, the Wii then moves onto another step of verification. This is where the Wii is not able to do a disk swap. As stated above, after the PS2 goes through the verification process you have an extremely short window of opportunity to swap the disk before the console boots the main game files. On the Wii, the console uses the games title key (which was decrypted by the main AES key on the Wii) to decrypt the games main files.
So if you followed that correctly then you now see that even after the game title is verified by the master key of the console, the title key is then used to verify the game contents. So if the contents of the disk change, then they can no longer be verified by the master key.
The title ID is also what is used to verify and access saved game data. This would make it so that even if you could successfully swap a disk, then you could not successfully save that game, as the save verification would fail.
So again if you enjoy GH:III and WT so much, buy the game. Then you can play it unhindered all you want.
Some good reads to help you better understand the Wii's security process:
TMD File Structure
http://www.wiibrew.org/wiki/Tmd_file_structure
Wii Disk
http://www.wiibrew.org/wiki/Wiidisc
Wii Security
http://www.wiibrew.org/wiki/Wii_Security