Hacking DIOS MIOS (Lite)

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Can I ask what your setup is as far as hdd/sd DM and preferred loader is?
When I had it working, I was using a 2TB Western Digital 3.5 inch SATA drive in a Hornetek USB enclosure, running Wiiflow and the game from the same FAT32 partition on that disk.

That disk died, and my attempted replacement isn't compatible with DM (4k sector size). Currently looking for a suitable replacement.
 
Well, it's gettin close to that time when I need to start thinking about trimmin some fat. My 2TB HDD is almost to capacity and I need to shrink some games down. It's been a while since I read up on the matter. Some random words that pop into my head are discex and GCReEx.Basically I need to know what the best way is to shrink my isos, what exceptions I should make note of, and any side effects I should look out for.
 
Personally, I just use the DM toolbox. It will refuse to shrink games that are well known to not work (e.g. Kirby Air Ride).
 
Ok so heres and update. Using Uneek+Di I managed to load up Viewtiful Joe 2 only problem is the in-game audio is all messed up yet the cinematic opening is 100% working. The game itself runs perfect just that there is no music/fx and you only hear a nasty screeching sound when you push buttons or move at all. I still cant load Legend of Zelda Wind Waker at all, it just gives me that "al error app_entry is not within the apploader area!" message on the DIOS MIOS splash/loading screen. Any help/suggestions would be very appreciated.
 
Hey, i just want a tutorial on how to disc swap games, using gcreex 3.0. Acording to the main site it says that it does disc swapping, but i just want a tutorial to swap it, as i know, but dont want to use the disc ex method.


Would like some help, thanks.
 
Disc swapping is not compatible with extracted game format, so do not use DiscEx(tractor) nor GCreEx. You can use DMToolbox if you want to rename/copy/compress, but do not extract the game's content.

You need two .iso files (one named "game.iso" and the other one named "disc2.iso") in the same folder.
for example:
games/Tales of Symphonia [GQSEAF]/game.iso
games/Tales of Symphonia [GQSEAF]/disc2.iso


The swap is done automatically by DIOS MIOS (Lite), you don't need anything to do, no user's interaction is required.
 
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Hey, i just want a tutorial on how to disc swap games, using gcreex 3.0. Acording to the main site it says that it does disc swapping, but i just want a tutorial to swap it, as i know, but dont want to use the disc ex method.


Would like some help, thanks.
name the 2nd disk as disc2.iso and put it in the same folder as the 1st disk image (game.iso) that you already have. (I think the latest version of DMToolbox does this already for you as long as you use the DiscEX or RAW options)

It's good you want to use DiscEX because GCReEx is not compatible, only DiscEx and RAW format.

The actual disk swap should be done automatically by DM(L) when it detects that it's needed.

EDIT : :ph34r:'d
 
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^^ Same here I don't understand why you guys are getting freezes, you shouldn't need patches to play Wind Waker anymore, I believe DM automatically patches the game.

http://wiki.gbatemp.net/wiki/DIOS_MIOS_Compatibility_List

^^^ The DM compatibility wiki still mentions the Tower of Gods crash for NTSC. When you say DM patches the game, you're talking about the usb-compatible DM and not just DML, right? Also, that would include the TOG freeze? I want to make sure so I don't waste time playing only to have it freeze.
 
Yes I meant USB DM and no I didn't get a freeze @ TOG but others should confirm as well. I was using 2.8 Mod then, haven't tried 2.10 with WIndWaker. Unfortunately I have no means of testing at the moment either, so best bet is to find a save file online and try out TOG to see how it works for u.
 
I recall this topic came up a while ago and MassiveRican's success in WW a play through. I was going to play through it before the HD remake came out but I played some newer games I hadn't played yet first... oh well.

http://wiki.gbatemp.net/wiki/DIOS_MIOS_Compatibility_List
^^^ The DM compatibility wiki still mentions the Tower of Gods crash for NTSC. When you say DM patches the game, you're talking about the usb-compatible DM and not just DML, right? Also, that would include the TOG freeze? I want to make sure so I don't waste time playing only to have it freeze.

I'm presuming you want to play the game because you want to play the game, not just for testing purposes. So worst case scenario, play the game with a real memory card and make a backup of your save file before you enter the TOG and then continue playing. IF you get a freeze of some kind and you can't play through, reinstall the real MIOS and play through the TOG off the disc, and after you've finished the TOG, reinstall DM and continue. That could work.
 
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Honestly I've been playing the HD remake (at the wind temple now XD) and I'll probably never look back. I love DM and soon Nintendont but there only one way to play WW now and it's in HD on Wii U for me lol :P
 
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Honestly I've been playing the HD remake (at the wind temple now XD) and I'll probably never look back. I love DM and soon Nintendont but there only one way to play WW now and it's in HD on Wii U for me lol :P
Nice~ :D Glad to hear the HD version is as nice as I've heard. It's sitting on my shelf next in line after I finish GTAV. :p1ng3:
 
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I actually played through the entire Wind Waker game with no problems using earlier revisions of DIOS MIOS in early 2013. Started with DIOS MIOS Lite, then transitioned over to DIOS MIOS (usb version) when it became publicly available. Really helped boost loading times in dungeons :)
 
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I'm out of space on my 2TB HDD. I desperately need to upgrade but... Will a 3TB work with DM? At all? Any way possible? Maybe make a 2TB partition?
 
no, it's not possible as 3TB drives are using sector size of 4096bytes (it's a physical state, it can't be changes with software).
DM has 512bytes/sector hardcoded.

I had a (crazy?) idea. I really don't know if it's possible, nor how DM is reading the sectors, but instead of modifying DM sources to add 4k, can't the ISO be written only using the 512 first bytes on each sectors?
The game will take a huge space on the drive, but if DM check only the first 512bytes and skit to the next sector it will find the next set of data as if it was a 512b/sector HDD.

like I said, I don't know how things are working.
 
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no, it's not possible as 3TB drives are using sector size of 4096bytes (it's a physical state, it can't be changes with software).
DM has 512bytes/sector hardcoded.

I had a (crazy?) idea. I really don't know if it's possible, nor how DM is reading the sectors, but instead of modifying DM sources to add 4k, can't the ISO be written only using the 512 first bytes on each sectors?
The game will take a huge space on the drive, but if DM check only the first 512bytes and skit to the next sector it will find the next set of data as if it was a 512b/sector HDD.

like I said, I don't know how things are working.
Not a bad idea. I would think the partition and file system information would also need to be re-written to the drive, too, in that format for something like that to work, though, since DM also has to read that part as well.

EDIT : now that I think of it, though, that might be why just increasing the sector size in the code doesn't fix it. It the partition and file system code might have also been written making some assumptions about how that information is going to be laid out (and I don't really know enough to be sure what difference that would make)
 
If 512e actually worked as promised by disk manufacturers, we'd have no issue with 4k sectors in the first place. The firmware for nearly all of these drives is supposed to seamlessly, automatically translate between 4k and 512 for operating systems that aren't 4k aware. Strictly speaking, DM is the "operating system" in this case, so it "ought" to work.

What I'm wondering is whether 512 emulation is just outright crap, or if DM looks to the firmware as though it is 4k aware, causing it to not use 512e mode.
 
How many games do you have on there (or what did you fill it with)? :blink:
That's probably always going to be the first thought of people who only use their Wii for games. I've got almost half of my 2TB drive still empty after loading it with more games than I will ever actually play.

However, there are still people using the Wii as a media player for music, TV, and movies. I don't see the appeal, personally, but I do see how a 2TB disk could fill up pretty quickly that way.
 

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