Has anyone here compiled the latest version of DM and gotten it to run successfully? I have no problems with the 2.10 release, which appears to be at the latest svn rev in the repo, but if I compile it and try to patch MIOS/build a wad it doesn't work (just boots to a black screen when I launch a game).
I just wrote a patch adding GPT support (so you can use one big 4TB hard drive for GC+Wii games, just put a fat32 partition up front for Gamecube stuff) but I can't test it without being able to run the compiled DM on my Wii. Side note: I also had to patch out some noob-proofing in USB Loader GX that rejects drives without MBR.
My process so far has been:
- Compile DM (not DML), trunk r40 with no patches (OK). I'm using the latest devkitPro to compile and seemingly have my environment setup properly.
- Take the output "iosmodule.elf", rename it to "DML.elf", throw it in with "DML WAD Creator 0.9" and generate a WAD.
- Uninstall official release WAD, install new WAD.
- Result: when I try to launch a game I get a black screen and never see the splash. It works totally fine with the 2.10 release which should be the exact same code I'm compiling.
I've also tried a more manual WAD creation process where I unpacked the 2.10 release WAD and used fixelfmod to patch 00000001.app with iosmodule.elf, then repack, and had the same result.
Anyone have any ideas? It seems like maybe my output ELF is not actually functional, and maybe there's something different that I need to setup in my build environment?
(Holy crap, account alive for over 7 years and this is my first post)