Hacking Dios Mios Lite

  • Thread starter Thread starter G0dLiKe
  • Start date Start date
  • Views Views 937,260
  • Replies Replies 4,287
  • Likes Likes 18
Status
Not open for further replies.
Sorry if this has been answered before, but I couldn't find it. I have DML 1.4 installed, and I can play GC games from the SD card without issue. It appears that I have lost my ability to play retail Wii discs. Is there anyway to retain both? I keep seeing comments that retail game support was re-added back to DML, but I don't know how to re-enable the ability to play them. Can anyone point me in the direction?
It SHOULD just work. What is happening when you try to load the retail disk? If it's just loading the last game you tried from SD, it's because your loader is set to use the "old" boot method. How that's changed, though, would depend on which loader you use. Which one is it? You would need to both switch to the "new" method and delete the file SD:/games/boot.bin for it to know it's supposed to boot a retail disk in that case.

When I load a retail Wii game, I'm trying to use the normal disc channel on the top left of the first page. The disc spins in he slot, and I see a picture of a wii disc and a GameCube disc spinning. After about 10 seconds, the wii tells me that the disc is unreadable. It's not loading a game from the sd card. I use USB Loader GX 3.0 to load Wii Isos from an external drive and GC isos from a SD card. Should I still delete SD:/games/boot.bin?
 
Sorry if this has been answered before, but I couldn't find it. I have DML 1.4 installed, and I can play GC games from the SD card without issue. It appears that I have lost my ability to play retail Wii discs. Is there anyway to retain both? I keep seeing comments that retail game support was re-added back to DML, but I don't know how to re-enable the ability to play them. Can anyone point me in the direction?
It SHOULD just work. What is happening when you try to load the retail disk? If it's just loading the last game you tried from SD, it's because your loader is set to use the "old" boot method. How that's changed, though, would depend on which loader you use. Which one is it? You would need to both switch to the "new" method and delete the file SD:/games/boot.bin for it to know it's supposed to boot a retail disk in that case.
When I load a retail Wii game, I'm trying to use the normal disc channel on the top left of the first page. The disc spins in he slot, and I see a picture of a wii disc and a GameCube disc spinning. After about 10 seconds, the wii tells me that the disc is unreadable. It's not loading a game from the sd card. I use USB Loader GX 3.0 to load Wii Isos from an external drive and GC isos from a SD card. Should I still delete SD:/games/boot.bin?
If the disk channel is saying it's unreadable the that's a really bad sign. It does that check completely by itself (DM(L) has nothing to do with it) so it means that the drive really can't read the disk correctly or the system menu is refusing for some reason (the only thing that occurs to me that would cause it to refuse on an actual retail disk is if it was a NTSC disk on a PAL Wii or visa versa but there may be others). As far as deleting boot.bin, it would still be a good idea.
 
i was hoping to get help with my error ...

" 'make' is not recognized as an internal or external command,
operable program or batch file."

i'm not sure what i did or didn't do but i cant make from source anymore since i reinstalled windows
 
i was hoping to get help with my error ...

" 'make' is not recognized as an internal or external command,
operable program or batch file."

i'm not sure what i did or didn't do but i cant make from source anymore since i reinstalled windows
http://sourceforge.net/projects/devkitpro/files/Automated%20Installer/devkitProUpdater-1.5.3.exe/download

Install libogc, devkitPPC, the minimal system. I think that's it.
 
thanx for the quick reply !
i believe devkit was the only thing installed.

edit: seems i still need help please , do i need to put something in environment variables ? or did i do something wrong ?

"make: /c/devkitPro/devkitARM/bin/arm-eabi-gcc: Command not found
make: *** [start.o] Error 127"
 
cheats in dios mios (lite) needs to be placed on the same partition as the games to work. for wbfs it makes no difference on what partition the cheat files are.
 
I'm using compnent cables and the image comes out a little to the left, leaving a black bar on the right side of my screen. I tried different tv's (crt's and hdtvs) but still have the same problem. I don't have the regular rca cables to try it. I've searched everywhere but cant find an answer.
 
I'm now closing this topic, DIOS MIOS Lite has been updated to v2.2 (on August 6th 2012), and is now updated at the same time as DIOS MIOS, on DIOS MIOS website.
Please refer to this thread from now :
http://gbatemp.net/topic/329342-dios-mios-lite/
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum