Recently started a homebrew project for Nintendo DS.
Years ago I learned the existence of DevKitPro as the go-to toolchain to develop for the DS.
I went as far as setting up a basic build pipeline for myself and managed to build some of my own code, using DevKitPro, that runs on DeSmuME.
Recently i learned about BlocksDS and saw. that in many aspects it's a more extensive SDK, offering more features and also seems to be more optimized, not to mention it seems it has even more tutorials/samples.
Should i just switch to BlocksDS, is there any reason to stick with DevKitPro other than legacy reasons (if one's maintaining an old project)?
Does DevKitPro offer something, that the other still does not?
Right now I have very few code written and I could switch rather easily to BlocksDS.
Years ago I learned the existence of DevKitPro as the go-to toolchain to develop for the DS.
I went as far as setting up a basic build pipeline for myself and managed to build some of my own code, using DevKitPro, that runs on DeSmuME.
Recently i learned about BlocksDS and saw. that in many aspects it's a more extensive SDK, offering more features and also seems to be more optimized, not to mention it seems it has even more tutorials/samples.
Should i just switch to BlocksDS, is there any reason to stick with DevKitPro other than legacy reasons (if one's maintaining an old project)?
Does DevKitPro offer something, that the other still does not?
Right now I have very few code written and I could switch rather easily to BlocksDS.








