Hello everyone 
After some vacation, i want to share with you some good news - Dethrace, reverse-engineering of 1997 game "Carmageddon", now available on our beloved console!
Info about this port:
+ It's a fork of dethrace-labs' reverse-engineering work
+ As always, this uses DevkitPRO features, like (un)-docked mode (but resolution still the same, it's from engine)
-Sometimes, when CPU load > 90%, boost frequency enabled (I'm working on that issue) FIXED in OpenGL mode
- Sound can be popping on various effects
Version 1.1:
+ Added OpenGL mode for hardware rendering with higher resolution
+ Added config.txt, replacing commandline args (get it from docs/ on GitHub repo)
Github repo (checkout readme for instructions):
https://github.com/alexart878/dethrace-switch
Download latest release:
https://github.com/alexart878/dethrace-switch/releases/latest
Have a nice ride
After some vacation, i want to share with you some good news - Dethrace, reverse-engineering of 1997 game "Carmageddon", now available on our beloved console!
Info about this port:
+ It's a fork of dethrace-labs' reverse-engineering work
+ As always, this uses DevkitPRO features, like (un)-docked mode (but resolution still the same, it's from engine)
-
- Sound can be popping on various effects
Version 1.1:
+ Added OpenGL mode for hardware rendering with higher resolution
+ Added config.txt, replacing commandline args (get it from docs/ on GitHub repo)
Github repo (checkout readme for instructions):
https://github.com/alexart878/dethrace-switch
Download latest release:
https://github.com/alexart878/dethrace-switch/releases/latest
Have a nice ride

Last edited by alexart878,











