Depixelizing Pixel Art

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cosmiccow

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These guys developed a new algorithm to upscale pixel graphics. On most source material it's much better than existing upscalers.

Here is the document with lots of images: http://imgur.com/a/gRXPJ

There is a sample video with a snippet of Super Mario gameplay processed with their upscaler/vectorizer:
Video: http://ifile.it/gj1tlk5/video_ours_4x_h264.mp4
Alternative link: http://www.filesonic.com/file/1061063604/v...urs_4x_h264.mp4


The original source is kinda down...maybe a case of too much traffic.

Edit: Better source with PDF, more pics, videos.
 
Wow, that was an awesome read. Thanks! The effect definitely varies, but in a lot of instances, their method certainly looks better in the upscaling. A lot of the time though, it looks kind of like a sloppy paint/blur job. (As in, actual paint, no MS paint.) Still though, it's very interesting. It'd be interesting to see a full game use this algorithm. Maybe as a filter?
 
It depends a bit on the type of source.. not all pixel graphics are suited.

The new look it creates has it's own charm and alters the feeling of the original pixel art a lot. It's different, but not necessarily inferior.

Another thing is, an algorithm can never know how a 1-2 pixel detail has to look like exactly, if it was intended to look sharp or rounded, so it will never be accurate on everything.

But I guess it will work quite nice on a lot of NES & SNES games. I hope it will be implemented in an emulator soon.
 
I hope this makes it into some retro emulators. It's a bit crude in some areas, but it would be fun to mess around with.
 
_Chaz_ said:
I don't get it, what's wrong with pixels?
I got nothing to say about that but the depixeled Yoshi sprite in the link looks really really disturbing. Pixeled Yoshi is better.

Also, I'd love to see a depixelized Doom
biggrin.gif
 
You lot should all be ashamed of yourselves. Pixel art is a dying talent and here you all are trying to give it that final kick off the roof. If you need to play old games on a huge TV, then do a pixel perfect resize, those pixels were designed to be seen, blurring and smoothing and stretching is not how these gfx should be viewed. There is no reason at all to ruin nice pixel art like that, if you don't like how it looks then don't play those games, simple.
 
Let's all take a page from the book of Porygon, or rather 3.

137Porygon.png
Epic

175px-233Porygon2.png
Meh...

200px-474Porygon-Z.png
Kill yourself

Sharp edges aren't always a bad thing.
 
_Chaz_ said:
Let's all take a page from the book of Porygon, or rather 3.

137Porygon.png
Epic

175px-233Porygon2.png
Meh...

200px-474Porygon-Z.png
Kill yourself

Sharp edges aren't always a bad thing.
Familiarise yourself with 3D concepts such as surface subdivision.
That's literally what Porygon2 is, a Porygon with subdivided surfaces.
Also, Porygon-Z is a corruption of Porygon 2, the head is detached and then placed upside down as is the body (making the legs into arms)

QUOTE
pixelart.jpg
What I'm particularly impressed with is how the algorithm successfully interpreted how the mouth should be displayed. I want to double-check this against other upscalers like SuperEagle now.
 
RupeeClock said:
_Chaz_ said:
Let's all take a page from the book of Porygon, or rather 3.

137Porygon.png
Epic

175px-233Porygon2.png
Meh...

200px-474Porygon-Z.png
Kill yourself

Sharp edges aren't always a bad thing.
Familiarise yourself with 3D concepts such as surface subdivision.
That's literally what Porygon2 is, a Porygon with subdivided surfaces.
Also, Porygon-Z is a corruption of Porygon 2, the head is detached and then placed upside down as is the body (making the legs into arms)

I don't understand how that makes Porygon any less epic or the other 2 any less fail.
 
spinal_cord said:
You lot should all be ashamed of yourselves. Pixel art is a dying talent and here you all are trying to give it that final kick off the roof. If you need to play old games on a huge TV, then do a pixel perfect resize, those pixels were designed to be seen, blurring and smoothing and stretching is not how these gfx should be viewed. There is no reason at all to ruin nice pixel art like that, if you don't like how it looks then don't play those games, simple.

This.
Plus add some nice looking-non intrusive fake scanlines ( yes, the pixel artist took TVs scanlines into account when drawing their sprites and backgrounds ) and there you go with a true representation of the art !
 

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