A few years ago. This guy told me that if you delete Missingno.'s Data In Pokemon Red & Blue, all sorts of glitchy stuff happen. How can I achive This?
Ifact?, i think he was fool you. missingNo is glitch. so if you want fix that, rewrite the code then.
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I heard he was an error handler
Actually it's programmed into 256 not 190 as they couldn't fit 151 Pokemon into the previous data size of 128 hence they jumped ahead to 256.
You're right about that, but technically, there's Missingno in only 39 of the blocks that weren't programmed with pokemon (because they were erased from the final cut), which is what I was referring to. The other 66 spots (making 256) are indeed just other glitches, like .4 for example as I mentioned earlier. These guys differ from Missingno., and they are just as harmful, if not more.
I was only talking about Missingno. before. Our supposed "pokegods"? They are just glitches past the #150 - with the exception of Mew. Some Missingno., others are its brethren.
So basically, if there was too many numbers (or TLDR; )
39 slots belong to Missingno.
66 slots belong to other glitches
and 151 belong to the pokemon we know and love.
Pokegods are anything above 150.
even with 190 pokemon they would have problems, the main problem was that the smallest safeable size are 8,16,32,64, 128 and since this wasnt enought they had to go to the next higer size wich was 256.Lol - this is actually my area of expertise!
Clearly, as the name MissingNo. suggests, MissingNo. is what appears when the Pokemon game tries to load a pokemon that wasn't programmed to exist. It's literally the game trying to force a Pokemon template where one doesn't belong anymore. So yes, it is a kind of error handler - but an unintentional one at that. There were originally to be 190 pokemon, however this was reduced to the original 151 we have today. 190 slots were programmed into the game for the 190 pokemon, and so the unused 39 slots carry Missingno. within them.
even with 190 pokemon they would have problems, the main problem was that the smallest safeable size are 8,16,32,64, 128 and since this wasnt enought they had to go to the next higer size wich was 256.
At this point they had two option include 256 pokemon or use 151 and close the other 104 slots with grapage, the only thing they messed up seemingly is that the game can accses some of the data
*image snip*
1st gen is amazing.... it's been almost 20 years, and people are still discovering new things
but I do know that the only way to "fix" the game is deleting your save file and starting over.
WRONG!! NINTENDO ACTUALLY LIED!
To fix it all you need to do is look at a Pokemon in the PokeDex and that will fix the glitches.
There must be a few flavours of the glitch then, because I performed it on my original Red cartridge and no amount of "looking at Pokemon in the Pokedex" or any other "remedies" cured the screwy graphics. I just started over.
Missingno. doesn't break your game, it does cause some problems, but doesn't actually break anything. The graphical glitches are fixable through the method I just mentioned.
It also doesn't corrupt your save file, Nintendo also lied about that as well oddly enough. I guess they were trying to scare people away from exploiting the glitches.
There are a few game breaking glitch pokemon, but most can only be caught using a cheating device. The only one that can cause game freezes is 'M, which does cause game freezes if you try to remove it from your box. If you don't don't have it in a box and have it in your party it wouldn't freeze the game.