Gaming Debug Mode in Inazuma Eleven 3 Team ogre attacks!

SwareJonge

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I've discoverd this by editing INAZUMA.INI
There is a certain flag called "RPG_SCRIPT_NO" and this is normally at 31010000
Screenshot_14.png
By looking at Eventinfo.txt i thought: "lets change that value in INAZUMA.INI to 39010000"
I tried to do so in the japanese version of the game, it didn't work unfortunately.
But when i tried on the European version i got this:
IMG_20200730_214025[1].jpg
there are some options here:
The star in the middle organises your team
The cat in the bottom left gives you a player called "Bayeux"
The fox or dog pens the the recruiting system
The rabbit starts a match against Wild Jr. High
The red robot opens up capsule machine #1
The other robot is for training the control stat
Detective Smith opens up the menu for changing your teams
Young David Evans opens up the G-Mart menu
Tom Dark is the move copier
The chicken starts a practise battle
The bear starts practise Battle #2
The Deer starts a match against Alpine if you selected Yes, otherwise you'll get a new choice to play against queens knights and there are probably some more but i haven't spent much time here, however the last battle is against little Gigantes and this crashed after a cutscene
In the house on the left and Tower are also some things.
To make it easy accessible, i've made a savefile that spawns here with all items x99 and it should work on the English version of Team Ogre Attacks.
 

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Lvutir

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Very very interesting. Good job! Now I’m actually interested what happens if you do the chapter events in a new save.

It seems Inazuma Eleven 2 has the same feature. I'm now checking out the Level-5 debug but there seems to be another one too. There's more options in other locations!
 
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