1. masagrator

    OP masagrator The developper
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    60 FPS was enabled 3 months ago, but it was working so bad that I didn't release it. But recently I checked .nss file they forgot to delete in search of graphics settings. And what I found were values for Dynamic Resolution and Dynamic Shadows.

    Now after few adjustments it works well enough that it drops FPS mostly when it wants to load many assets, but this is not very often with recommended OC clocks and it's definitely not as that frustrating as in Link's Awakening.

    Code:
    handheld_charging_official_cpu=1224
    handheld_charging_official_gpu=921
    handheld_charging_official_mem=1600
    Game is not using 921 Mhz GPU all time, but additional 153 MHz helps with streaming assets when needed.

    Here is table that you can use to adjust to your own preferences
    https://docs.google.com/spreadsheets/d/1VfiHwfDIYFKchWrVXlWxOT5oJNg51M_vC12USN0N4j4/edit?usp=sharing

    I'm sharing file ready to use with changed
    Theoretically it should have the same image in docked mode, but I can't guarantee that.
    Game is using some combination of GPU Power and usage to determine dynamic resolution, so it won't drop resolution to 420x240.
    It works only with version 1.0.0

    Copy folder exefs_patches to sdcard folder

    atmosphere
    or
    reinx
    or
    sxos

    And restart Switch.
     

    Attached Files:

  2. lh411

    lh411 GBAtemp Regular
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    good work!thank you much.this mod is .ips for format。how can I create a .ips files?I want make a fixed resloution mod
     
  3. masagrator

    OP masagrator The developper
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    With Hex Editor. You can chck my IPS32 column in Google Sheet and compare it to ips file to check how you should write patches.
     
    Last edited by masagrator, Dec 28, 2019
  4. RolleR85

    RolleR85 Member
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    Hi @masagrator it’s possible to do a 720p hanheld mod? I dont want a 60fps, only 720 habheld, the dyn res shows a blurry game. Thanks!
     
  5. masagrator

    OP masagrator The developper
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    Just set "gNXDynresLowWidth_hidden" to 1280 and "gNXDynresLowHeight_hidden" to 720.
    Then it will work for handheld as disabled DR.
     
  6. RolleR85

    RolleR85 Member
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    thanks but once I changed, how I use it on a switch? it's an excel, not an ips
    Thanks!!

    ok is with the hex editor, I try it
    EDIT: @masagrator I don't understant how it works, it's the first time I use something in hex..
     
    Last edited by RolleR85, Mar 24, 2020
  7. RolleR85

    RolleR85 Member
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    @masagrator Got it! Thanks!

    One question, the cooler it too loud with the 720p and the OC. Can I touch anything like the shadows to relax the cooler and the graphic charge?
    Thanks!
     
    Last edited by RolleR85, Mar 24, 2020
  8. masagrator

    OP masagrator The developper
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    You have in sheet shadows. I didn't check for anything additional.
     
  9. RolleR85

    RolleR85 Member
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    Hi, ok. Whats the number can I use in the value for the shadows?
    Thanks!
     
  10. masagrator

    OP masagrator The developper
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    Changing "gNXNormalShadowSize_hidden" will change shadow resolution in handheld. 768 means 768x768

    You can try 512, 256, 128, 64, 32...
    Idk what is the base, so going too low may introduced bugs/crashes
     
  11. RolleR85

    RolleR85 Member
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    Perfect, the gNXBoostShadowSize_hidden option, is for the docked right?
    Thanks
     
  12. masagrator

    OP masagrator The developper
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    Yes.
     
  13. RolleR85

    RolleR85 Member
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    Thanks for all! It works :)
     
  14. TwinHaelix

    TwinHaelix Newbie
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    What did you end up using for your locked 720p values? Can you please share your settings and overclock values?
     
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