QUOTE said:The long await and much anticipated DaedalusX64 Beta 2 has been released. With a huge amount of improvements and enhancements from many PSP developers, including Chilly Willy, howard0su, Wally, and the original developer StrmnNrmn. Noticeable improvements with the Media Engine and built-in speed hack detection. Give it a try!
# Added exception handler to emulation (Chilly Willy)
# Made UI selection wrap at top and bottom (Chilly Willy)
# Cleaned up the ROM preferences (Chilly Willy)
# ME Audio uses CPU
event (CPU event system made thread-safe) (Chilly Willy)
# ME Audio made conditional (Async = ME, Sync = Old Audio) (Chilly Willy)
# Several Custom Blends Added (Kreationz, ShinyDude100, Wally)
# Rewrote microcode detection to fix a couple of bugs (StrmnNrmn)
# Added support for LOAD_UCODE, fixes a number of rendering glitches (StrmnNrmn)
# Speed hack detection (howard0su)
# Added JPEG support (howard0su)
[!] Fixed an assert causing some homebrew not to run (StrmnNrmn)
[!] Added support for FlashRam and Eeprom16k save type (howard0su)
[!] Reworked saving/loading system (howard0su)
[^] OSEHLE Enabled with several OSHLE commands (Small speed up)(howard0su)
[^] Improved Audio ME code (Faster with Audio on) (Chilly Willy)
[^] Use VFPU to handle more transform and lighting (StrmnNrmn)
[^] Various rendering optimisations (StrmnNrmn)
[^] Various ucodes, many games show up correctly now (Wally)
[^] Corrected many savetypes in rom.ini (Wally)
[~] Various code cleanup (howard0su)
source: http://pspslimhacks.com/daedalusx64-beta-released/