CRUSH3D Q&A

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QUOTE said:
Can you explain what Crush is? i.e. what is the design idea behind it?

CRUSH3D focuses on manipulating the environment to solve puzzles. In the game you have the ability to “Crush” the world, which flattens everything from 3D to 2D; you can use this ability to traverse huge gaps by bringing platforms closer together, or flattening the world from above to get to areas that would normally be too high to reach in 3D.


Along with being flattened from 3D to 2D, the environment itself behaves differently while crushed. Levels are made from different block types, all of which behave differently in 3D and 2D; some may be solid while in 3D, but can be walked through while in 2D. The addition of the different block types really mixes up the gameplay.”

QUOTE said:
Can you explain what we can expect from the story?

The story centres on Danny, the willing guinea pig of long standing friend Dr. Doc Doccerson, a scientist whose latest invention C.R.U.S.H. promises to let users explore their own subconscious. Danny has agreed to become the first human subject for C.R.U.S.H. but, as with all of Doc’s inventions, not everything goes as planned…

Expect a story that’s quite a bit lighter in tone than the PSP version, but is still chock full of classic British humour and references to other media and games; there are even a few cheeky stabs at the original game here and there.”

But mainly:

QUOTE
Will CRUSH3D use any of the other 3DS functions?

StreetPass is something that we really wanted to take advantage of. In CRUSH3D you have the ability to place gifts throughout the levels. When you StreetPass with another CRUSH3D 3DS user, your gift will be transferred to their system for them to hunt down and collect; collecting gifts then grants points which can be used to unlock additional content in the game. It’s a great way to essentially design your own puzzles in the game; we’ve seen some really devilishly placed gifts from clever use of the crush mechanic.

If StreetPass isn’t your thing however, the game also supports the use of Play Coins, which can be spent to unlock additional content and reward.”

Source: here!!!!!
 
Awww..
I'm Really looking forward to this game, It seems really fun and original.
smile.gif
 
I thought that this news was very old and that it allready have a new release date...? I'm not really getting your news article though, nowhere do I read a date.

Anyways, according to NoE we'll have crush3D on 09-09-11.

edit:
It should say Q&A without the delay as it doesn't apply.
 
Shuji1987 said:
I thought that this news was very old and that it allready have a new release date...? I'm not really getting your news article though, nowhere do I read a date.

Anyways, according to NoE we'll have crush3D on 09-09-11.

edit:
It should say Q&A without the delay as it doesn't apply.
It's the latest Q&A interview with the developer.

Sorry for the misleading title... Can someone edit it?
 
ah nice now it is coming soon. the 3ds seems to have some mix of genres. i bet game dev story did not even think of something llke this.
this game is like racing and puzzle, i bet its gonna come out next year unless they have said otherwise
 
Shuji1987 said:
Anyways, according to NoE we'll have crush3D on 09-09-11.


QUOTE(shakirmoledina @ Aug 20 2011, 01:00 PM) ah nice now it is coming soon. the 3ds seems to have some mix of genres. i bet game dev story did not even think of something llke this.
this game is like racing and puzzle, i bet its gonna come out next year unless they have said otherwise


Check what I said earlier.

And according to NoA it should be released on September 6th, 2011.
http://www.nintendo.com/games/detail/QtoUK...1EZfX1Ak_vzsElX
 
It seems cool, but the delay isn't all that crushing. The PSP version is still available, probably for a reasonable price by now, and the longer the dev team takes to release the game, the more time they will have to refine it.
 
Bad thing its being delayed. I'm really hyped for this game. Have played on PSP before, and it's totally fun.

Off-Topic: ZOMG 99th post!
 

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