Hey! I am totally new to this field!
I wanted to make a game for Wii...
Which computer program should I use for coding Wii games??
DevKit Pro
C Language Knowledge
Libraries that I can't seem to find
I know its a game engine but does it support wii??Whats this GODOT that you mentioned!!
And if I want to create for 3DS.. Then what all programs are available!
THANKS FOR THISYou have 2 choice to start writing Wii homebrews and/or games.
1) You can use the RVL SDK that is the official WII proprietary SDK by Nintendo. BEWARE: even if this is easy to find due to the many leaks, it is still ILLEGAL to use. So I don't recommend this way.
2) Use the leagal devkitPPC SDK by the DevkitPro team.
You can install it following this easy guide: https://wiibrew.org/wiki/Devkitppc_setup_(Windows)
And here you can find some Wii code examples: https://github.com/devkitPro/wii-examples
Have fun!
EDIT: I'm just editing this post to add 3ds stuff, please wait
It was for sure in the past. Now you can get it by signing on the official nintendo dev portal and signing the NDA.Isn't the CTR SDK paid??
And I think its much easier using the RVL SDK and the CTR SDK instead of devkit.It was for sure in the past. Now you can get it by signing on the official nintendo dev portal and signing the NDA.
I don't know if in order to publish your game to the eshop you need to buy the official hardware, but having it is an incredible advantage while debugging your own games.
What do you think???And I think its much easier using the RVL SDK and the CTR SDK instead of devkit.
Well, not in my opinion. DevkitPro give you access to a lot of libraries that is high-level and easier to use (SDL, MikMod etc), plus in some cases you can get high-level frameworks that are really easy to use: an example is GRRLib for Wii that I used 10 years ago to write some cool stuff for a local party/competition.And I think its much easier using the RVL SDK and the CTR SDK instead of devkit.
Well, not in my opinion. DevkitPro give you access to a lot of libraries that is high-level and easier to use (SDL, MikMod etc), plus in some cases you can get high-level frameworks that are really easy to use: an example is GRRLib for Wii that I used 10 years ago to write some cool stuff for a local party/competition.
You can find it here: https://github.com/GRRLIB/GRRLIB
Official SDK on the other hands tends to be more low-level. This isn't a bad thing per-se, but it might be more difficult to use for newbies.
You are welcome.Thanks a lot, man!
Great research, overall!!